Legacy Of The Ancients
Platform: Commodore 64
Gametype: Undefined
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You are a simple shepherd in the world of Tarmalon who one day discovers a panic-driven dying man by the roadside who carries a strange leather bound scroll and a golden bracelet. This begins the adventure in the race against time to destroy the evil scroll and those who wish to kill you to take its power for their own uses. 

This role-playing game uses the same game engine as Questron. Your journey takes you through overlands, dungeons, towns, castles, oceans, pirate caves and inter-galactic museums to finally face the real threat to the world of Tarmalon. You will have to fight using weapons and magic, gamble, and trade items. Your character is rated for dexterity, strength, charm, endurance and intelligence - skillful play will maximize these.

Trivia
Legacy of the Ancients use the same game engine from the RPG classics Questron 1 and Questron 2. The sequel to Legacy of the Ancients, Legend of Blacksilver, was never ported to the PC from its original Commodore 64 platform. Of course, the Commodore's graphics and music were far superior to this early PC port.

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Description from the packaging:

Dungeon slime never looked so good.
Rich graphics.
Full-color, scrolling 3-D mazes. The flickering shadows of torchlight on moldy walls. The blood dripping from a monster's teeth. The richest graphics you've ever seen in a role-playing game.
Incredible sound effects.
The squish of swamp muck between your toes. Buzzing electric force fields. The echoing roar of your Kill Flash spell. You'll be amazed at the sounds your computer can make.
Enormous variety.

You want a lot to do? Lots of choices? You've got it. A dangerous quest. A fast pace. Continents, oceans, wilderness, towns, dungeons, a castle and a fortress to explore. Puzzles. Gambling. Fighting. Magic. Everything you love about fantasy games- and lots of things you've never seen before.
You'll find 24 dungeon levels, each with a different look and challenge. Monsters, magic items and logic puzzles abound.
Each display in the Time-Space Museum is a doorway to a new world. You have the key to step through.
Trek through vast wilderness areas. Talk to the locals. Some will want to help you. Some are good to eat.
Twelve different towns. Pick up some magic spells. Stock up on weapons and armor. Rob the bank on your way out.

When you're strong enough, head for the castle. Trouble with the guards? Whip out your Firebolt spell.
Five action games are part of the adventure. Visit casinos for extra gold- or build up your character points in the combat-training centers.

The life of a Tarmalon shepherd is a simple one. In truth, you've never been as far as Holy Point, a small city ten days march to the north. Like everyone in the realm, you've heard tales of great wizards and powerful magic. You've even listened to stories of ancient travelers from the lights in the sky. But nothing unusual has ever happened to you- or anyone you know.
Suddenly, you notice that the wildlife is strangely quiet. You glance up from your thoughts to see a crumpled figure by the side of the road. Nervously, you kneel down to check the body. It's a dead man. His corpse is still warm. There's a look of panic on his face, a gold bracelet around his wrist, and a leather scroll clutched tightly to his chest.

Your common sense tells you to run. Whatever killed this man is probably still nearby. Yet something compels you to linger. You find yourself tucking the scroll into your tunic. The bracelet is trickier, but you manage to unsnap it and wrap it around your own wrist. Rummaging through his cloak, you find some papers and an odd black disk.
Looking around with care, you hasten on your way. But before you've gone more than a few steps, your senses begin to waver and shift. As you shake your head to clear your vision, you see standing before you a magnificent structure, where nothing but weeds and swamp had been before. Stone walls shine in the sun. Giant columns reach toward the sky. A shimmering archway beckons. You walk through it, as if in a daze.
Your adventures have just begun.

Software design and programming: Chuck and John Dougherty of Quest Software.
Producer: Joe Ybarra.
Assistant Producer: Roland Kippenhan.
Technical Support: Steve Shaw.
Product Manager: Chris Garske.
Art Director: Judy Campbell.
Package design: Lance Anderson/Triad.
Music and sound effects: Johnny Klonaris.
Additional programming assistance: Doug Thelen, Johnny Klonaris, Mary Winter.
Game artwork: Dan Stechow, Roseanne Miller, Ron Kelly VanLent.

Additional support and ideas: Ron Kelly VanLent, Ken Alfredson, Brian Goluska, Kris Dougherty.
About the artists: In spite of the fact that they are twin brothers, Chuck and John Dougherty bring very different expressions to the field of computer gaming. They attended the same Michigan university, but Chuck studied psychology and pursued a career in that field, while John got a master's degree in computer science and went to work for Bell Labs. It wasn't until years later they discovered their mutual love for adventure game and decided to build their own. Chuck's love of game theory and John's passion for computers proved to be a sure-fire combination. When not building computer games, Chuck flies airplanes and John plays his piano- while John plays and sings in a small musical group and indulges his interests in golf, bicycling and frisbee. Both brothers live in Michigan.
