Pale Moon
Original title: Pallida Luna
Platform: Commodore 64
Gametype: Undefined
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Simplistic but somewhat charming oldie where you're a demented tightrope-walker who has taken it upon himself to travel across the telephone wires connecting tall buildings in search of gold that gives you more time (didn't discover this until Round 6) whilst avoiding flying boots, snake-charmers, falling plant-pots, and electrical charges.

If you fall, you scream and land up in the water below, much to the amusement of the alleycats nearby.

I used save states to get me through it quicker as you go right back to screen 1 at each drop. You can continue on each Round after losing all three of your lives. 

Each Round has 6 screens. It seems to go on forever so I quit at Round 8.

This game has a similar atmosphere to On The Tiles, with the twilight blue sky and lit windows of the buildings in the background.

This version released in 1986 by Systems Editoriale s.r.l./Commodore 64 Club, music by Franco Fabbri & Paul Kleimeyer and programmed by Softgraf s.r.l. 
It was apparently reprogrammed due to bugs in 1986 from an original game released in 1985 by Emelsoft / CESE s.r.l./Amico Bit.

Commodore 64 Club #03 [Italian Release]


https://www.youtube.com/watch?v=1J20MEuLGTQ
