Operation Omega Blast  (Demo)
Platform: Commodore 64
Gametype: Undefined
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(google translate, sorry) :


Operation Omega Blast
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Frutty land is in danger! The evil A.C.E. (Anti-CPC Empire) has set out to destroy Frutty Land. The only thing that still stands between peace and destruction is strategic skill and risk-tolerance of the player.

Aim of the game:
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Goal of the game is to protect Frutty land and the evil A.C.E. to destroy. For this, the player must fly through space, collect frutties, purchase materials and equipment, build battle stations to defend, and destroy enemy stations.

The opponent will try to send spaceships against the player and build additional combat stations in space. The game is almost circularly structured: whenever the player is on the road for a longer time, For example, a hyperspace jump, the opponent moves his characters further.

groupings:
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In space, there are several scattered groups that can be friendly but also hostile to the player.

- Frutty Land
This is the home of the player.

- Daybyterian:
The Daybyterians, a peaceful and helpful folk, are experts in the field of electronics.

- Data Country:
Dataland's residents have developed special drives for space ships that allow them to fly not only fast but also into the drill lines to travel far and cheaply through space.

- Clausania:
Residents of Clausania are known for their good hearing. With the help of their complex sonar-sensory algorithms, they can navigate spaceships through space and analyze sky bodies from afar.

- Ro Land
Rumors about this country indicate that the population has been able to produce almost impenetrable protective shields with the help of highly compressed light.

- Cold Shiver
The inhabitants of this empire originally came from cold waters, and so they learned very early to deal with fire. Nowadays they are to be masters of lasers.

Seraik
The Seraics are a loose union of pirates. When dealing with them, extreme caution is required, but the contact might be worthwhile, because a real sera can teach you so many trick. Supposedly, the seraists have found a way to build bombs that are so small that they can be carried along in a space ship.

Space stations:
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On space stations the offer exists to trade with goods and acquire new equipment. They are found in various sectors and frequently, but not only, in solar systems. There are four different station types:

- Trading station
Here goods of various nature are changed.

- Collectors
Collectors collect the raw materials in the sector, which they find in suns, planets or asteroids.

- factories
Factories produce new equipment, provided there is enough material on board the station. If the player wants to acquire a special equipment, it is therefore necessary to have sold the necessary materials to the factory beforehand.

- Combat stations
Fighting stations serve the defense. To make them a big bow.

Some goods:
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Heliotropanites:
Heliotropanite is the fuel for hyper-space propulsion. You should always carry enough of it with you. Since most of the energy in the hyperspace jump is used to generate the hyperspace bubble, a ton is required for each jump no matter how far. A ton of heliotropanite is enough for a hyperspace jump with a range of up to 8 light years.

- Aluminum
Aluminum is used as a basic material for spacecraft construction and other light equipment.

- Endurium:
This all-purpose material is used in the construction of various equipment.

- Enthusium:
A colorful, iridescent fabric made of a mixture of dark energy and dark matter only to be found in the depths of space. It was named after Professor Enthusi, the famous 21st century astrophysicist and discoverer of dark matter.

- Paralaxium:
A radioactive element, a. in shield generators.

- Adamantium:
This particularly hard metallic alloy is required for the construction of space stations.

equipment:
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The vessel can be equipped with various additional equipment, as long as there is sufficient free space. For each equipment, the type and the make are given. The make-up determines the power and the energy consumption of the equipment.

- Power Cell
The Power Cell is the heart of the spaceship, which supplies them all the other elements with the necessary energy. If the shield is no longer charged fast enough or the jump drive stutter, it is time to replace the old PowerCell with a more powerful one.

- Protective shield
Shields provide the only protection of the spacecraft as they are capable of absorbing or deflecting energy from various particles that would otherwise bore a destructive hole in the shell of the space ship. However, their protection is limited and can not resist either a collision with a space station or the intense heat of a sun or the high atmospheric pressure of a planet. Sometimes, however, it is imperative that the protective shield be temporarily switched off, For example when sending and collecting a sample. To switch off and on, press the <S> key.

Laser
The stronger, the more stupid.

- Navcomputer
The Navcomputer helps you fly through space. He is able to steer a station independently and dock there. But beware! As a pilot you are obliged to keep your hands on the control console. No liability is assumed for possible collisions with planets or spaceships.

- sample
A sample can be used to take a sample of a sun, a planet or asteroid. Important substances for the construction of special equipment are found only in scattered systems. Care must be taken to ensure that at least one tonne has to be free from the filling volume in the cargo compartment. In addition, the protective shield must be deactivated during the transmission of the sample.

- Drilldrive
The Drilldrive allows the dive into the drillstream to bridge larger distances with the aid of a fluctuating shield frequency phase modulation compensation. For this purpose, however, the protective shield must be 100% full. Caution: The direction in which a drillstream flows is not directly visible from outside. In addition, you should not rely on the fact that at the end of the stream there is another drillstream that can bring you back. Drill streams are always one-way streets.

Control:
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In order to steer the space ship, a joystick is required in port 2.

The following keys are also available:

<+> Increase the speed
<-> Reduce speed
<J> Enables the jump mode, an accelerated trip through the solar system.
<N> Turn on / off the nav computer
<T> Changes the destination for the nav computer
<S> Switch shield generator on / off
<P> Send out a probe (only possible in the vicinity of planets or suns and with the protective screen switched off)
<H> Enable hyperspace. First, a target must have been selected on the local map,
<B> Activate the bomb

During the flight:
<1> View to the front.
<2> "" behind.
<3> "" on the left.
<4> "" on the right.

Docked to a space station:
<1> Departures
<2> Buying goods
<3> Sell goods
<4> Output last messages on the activities of other groups.

General:
<5> Show map of the galaxy. The area marked red corresponds to the size of the local map.
<6> Show local map
The map section can be moved using the arrow keys.
The <o> (= Origin) button sets the center of the map to the current sector.
Pressing the <6> key again displays the distribution of the groupings for the map cutout.
<7> Show sector information about the sector selected in the local map
<9> View equipment
<0> Display load

Game Start:
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At the beginning of the game, the player can choose between a standard game in a given universe or a random starting position. The space ship is initially minimalist, and the player has 100 frutties to purchase additional goods.

To the game:
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Unfortunately, this version is only an incomplete beta version. Originally the program was developed on the CPC. The port on the C64 was more difficult than planned, so that many parts of the game could not be finally implemented or activated.
For example, a. the following bugs or gaps:
- No sound during the game.
- In factories you can not buy any equipment and no separate material in the collectors.
- The menu for sale (actually button <3>) is not yet available (as of 5.12.2016)
- Enemy space ships or stations do not attack.
- No laser fire possible yet.
- Bomb to destroy stations is installed, but can not be activated.
- The same applies to other marine equipment.
- No "Game Over" display.
- God mode in collisions with stations or spaceships.
Despite intensive work on the project, it was no longer possible to add the missing components until the delivery date, as the program had to be redesigned. This program can only be something like a nightly build of a WIP, various bugs included.

The technique behind the game:
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- For the program, new 3d routines have been developed to ensure a still acceptable image rate despite the use of filled polygons as well as double buffering to suppress the flicker.
- In order to ensure porting, much of the game has been developed in its own new language, which is compiled into a bytecode for the C64 and then executed by an interpreter.
- The game is prepared to take advantage of the acceleration capabilities of the C128, C64 DTV, SuperCPU and TC64.
- Later versions will also be loaded by kernel. This has already been applied during development, but could not be included in the delivery for reasons of time
