Snowman_ The  (1984 - Quicksilva)
Platform: Commodore 64
Gametype: Undefined
_________________________

THE
      SNOWMAN

    based on the book by
       RAYMOND BRIGGS
 
To pick up an object simply pass
over it.  The game is divided into
four parts.  Each of the four
parts has four stages.  Each of
the four stages has a different
screen layout.

The four stages of each part comprise of:

Stage One
Collect six pieces of snow in order to
build the Snowman. 150 points are awarded
for each piece of snow that is dropped
into place.  After you have picked up a
piece of snow, if you walk into a gas flame
then the piece of snow will melt and be
replaced at random somewhere else on the
play are.  If you pick up an Ice Lolly then
a bonus of 1000 will count down, during
which time you can pass over a gas flame,
freeze it and gain extra points and a 
means of escape.
Any flashing object that is picked up will
award you extra points as follows:-

Christmas Cracker - 220 points
Christmas Present - 230 points
Christmas Stocking- 240 points
Christmas Tree 	  - 250 points

As you move around the play area your food
supply is depleted, as shown by the
indicator at the bottom of the screen.  This
can be replenished by eating a Turkey or
Christmas Pudding for which 20 points are
also awarded.

Stage Two
Collect the Snowman's Scarf, Hat, Nose,
Buttons, Eyes and Smile.  150 points are
awarded for each object dropped into place.
Avoid the Sleep Monsters which will try to
put you to sleep.  An Alarm Clock will have
the same effect on Sleep Monsters as Ice
Lollies have on Gas Flames.
Flashing objects and food have the same
effect as in Stage One.

Stage Three
Collect the Snowman's Tie, Glasses, Trousers,
Torch, Skateboard and Balloons.  150 points
are awarded for each object dropped into
place.  Avoid the Sleep Monsters as in Stage
Two. Alarm Clock, Flashing Objects and Food
have the same effect as in Stage Two.

Stage Four
Collect six Ice Cubes to stop the Snowman
from melting. 150 points are awarded for
each Ice Cube dropped into place.  Avoid Gas
Flames as in Stage One, they have the same
effect on Ice Cubes as they do on pieces 
of snow.
Flashing Objects and Food have the same
effect as in all of the earlier stages of
the game.

After completion of Stage Four you
progress to the next part of the game
which has a different screen layout.


(C) Snowman Enterprises Ltd. and
(C) Copyright 1984 Quicksilva Ltd.
