Gulf Strike
Platform: Commodore 64
Gametype: Undefined
_________________________

Based upon the popular boardgame, Gulf Strike allows you to examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a 7 on their 1(easy) -10(hard) complexity scale.

---

Description from the packaging:

Land, sea and air combat in the Persian Gulf.
Despite their ongoing war with Iraq, Iran began openly criticizing the Soviet presence in Afghanistan and the continuing war against their Islamic brethren. In addition to these verbal assaults, they openly supplied arms to the Afghan guerillas and allowed units to train in Iran, as well as establish bases for raids across the border.

The USSR began to republish the 1921 Treaty of Friendship agreement between themselves and Iran, especially noting Articles 5 and 6, which gave the USSR the right to intervene should a third party intrude militarily in Iran or use Iranian territory as a base for attacks on Soviet territory. On June 6, 1985, the Soviet Union invoked the 1921 treaty, rolling across the border to terminate Iranian interference in Afghanistan.

Perhaps the world's most critical flashpoint, the Persian Gulf is an area fraught with ideological, economic, political and military animosities, where every flare-up carries the threat of global repercussions and potential for superpower confrontation.
Based on the popular boardgame, Gulf Strike allows you to examine every aspect of this complex region. Complete air, land and sea orders of battle for more than a dozen nations allow you to fight each conflict to its unpredictable and often startling conclusion.

Air Missions:
Dozens of differentiated aircraft types perform combat, transport, EWDA and ferry missions.

Naval Operations:
Carriers, submarines and surface combatants slug it out with missiles, gunnery and aircraft.

Land Offensive:
Units in assault formations take on enemies dug in for defenses, as supply, engineer, air defense and artillery units wage a battle of desperate, often devastating support.

Extensive Unit Differentiation:
Divisions, regiments, brigades and battalions of armor, mech, engineers, artillery, air defense, special forces and other types; naval units, from nuclear carriers (complete with all aircraft) to hovercraft; air units, distinguished by type, all fully and authentically characterized.


For one or two players: playing time from 1 to 5 hours. Complexity Level: 7 (on a scale of 1 [easy] to 10 [hard]).
