Rebel Charge at Chickamauga
Platform: Commodore 64
Gametype: Undefined
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Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. 

The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be played against another person or the computer can play either side.


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Description from the packaging:


The Blue:
By August 1863, after the victories at Gettysburg and Vicksburg, the Union had the full momentum of the war behind it. The Federal Army of the Cumberland under Major General William Rosecrans was sent eastward to march against Chattanooga, the rail center of the South, and against General Braxton Bragg's Army of Tennessee.

The Gray:
Bragg was more than prepared to take on the Union. He had Longstreet's corps sent down from Virginia to reinforce his planned attack against Rosecrans' invading force. So it was that at dawn on September 19, both sides were poised around Chickamauga Creek, prepared to prove its Cherokee name prophetic- 'River of Death.'


Rebel Charge at Chickamauga is the definitive simulation of what was the South's last major offensive thrust- the Battle of Chickamauga. Using a refined version of the superb game system seen in SSI's Gettysburg: The Turning Point, this game faithfully recreates the two-day battle in 13 turns, each representing two hours of real time. For all its realism and detail, this game is extremely playable and fast moving.

"Zoom In" tactical map, "Zoom Out" strategic map.
The battlefield is represented by a large 64 x 54 square-grid map (which also comes as a four-color, laminated card). One of the most significant refinements made to the Gettysburg system is the ability to switch back and forth between a strategic and tactical display during play. The former fills the screen with a 40 x 20 map to give you an excellent overall view; the latter zooms in for greater detail by providing a 20 x 10 square-grid area. Both are truly usable since you can play the entire game in either mode.

Historical Accuracy.
The map accurately reflects the densely wooded nature of the areas around Chickamauga Creek during the Civil War. Hidden movement in the game effectively simulates the historical fact that neither commander could determine the strength and position of his enemy. In fact, it was difficult for corps commanders to gauge their own position- a factor that played a major role in determining the outcome of battle on September 20, 1863. The cat-and-mouse feel of the actual battle has been fully preserved.
A variable reinforcement feature, where divisions and corps can become available up to four hours earlier or later than the historical schedule, simulates the uncertainty of battle that commanders actually faced.

Three Games in One.
Rebel Charge at Chickamauga is actually three games in one. The Basic Game, with simple rules and options, is for anyone who wants to get into the action without delay. (A separate Tutorial is available for the beginning wargamer.)
The Intermediate and Advanced Games allow you to make more complex decisions and deal with more intricate rules. But playability is never sacrificed. As an example, line-of-sight is simplicity itself: press the "V" key and all the squares a given unit can see are instantly highlighted.
History Repeated or Revised!

The real battle ended in a Union defeat, mainly due to a fatal error by Rosecrans in moving one of his divisions at the wrong time- a poor judgement caused by the equally poor visibility in the dense woods. This game sets up all the proper conditions to give you the unique opportunity to try and repeat- or revise- history. Find out how you would have done at the Battle of Chickamauga by playing against another player or against the computer, which can direct either or both sides.

Strategic map allows you to see a larger view of the battlefield.
Tactical display zooms in for a closer look.
Tactical view using icons instead of symbols.
Refined game system based on the acclaimed Gettysburg: The Turning Point.
Tactical and strategic maps within the game allow "zooming" into an area to see more detail and "zooming" out to see more of the overall picture.

Weapon types include rifles, spencer rifles, napoleons, and parrotts.
Features brigade, divisional and corp leaders as well as command control.
Brigades may breakdown into demibrigades and then reform.
Large 64 x 54 square-grid map with each square representing 200 yards.
Choose from several options: Hidden units, icons or symbols, optional command control, variable reinforcements and ammunition levels.
Computer can play either or both sides.

Rebel Charge at Chickamauga was designed by David Landrey and Chuck Kroegel, whose other works include SSI's Battle of Antietam and Gettysburg: The Turning Point.
Playing Time: 10 to 15 hours.
Introductory, Intermediate and Advanced games included.
