Sim City
Platform: Commodore 64
Gametype: Undefined
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SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.

Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.

The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

Alternate Titles

"Micropolis" -- Working title

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Trivia

Airport
 A strange thing in SimCity: If you query (Q) the RADAR (or is it something else? The moving part, anyways) at the airport, it is reported as industrial, instead of airport 
Browser version

Commodore 64 version
 
The Commodore 64 version is missing various features. Some of the things missing are fire and police stations, the eval stat screen, stadiums, and meltdowns. 
Copy Protection

 In the original DOS release of SimCity, the copy protection was handled a bit different than most games.

The game gave you 3 square symbols, and then asked you to enter a City and Population. The copy protection itself was printed on dark red papers (therefore uncopyable). 
Cover art
 
The change in box designs (see cover scans) was due to trademark infringement- the use of Godzilla on the cover wasn't appreciated by Toho Studios. 

Disasters
 Some of the game's "random disasters" aren't really random at all. For instance, if you demolish a church a tornado will strike your city...every time! According to Johnny L Wilson's SimCity Planning Commission Handbook, this connection was implemented in order to discourage "impious" players from bulldozing churches due to perceived (not actual) effects on these public buildings' effects on the tax base. The connection only exists in the IBM version and is inspired by the phrase "acts of God" used in the insurance industry to describe property damage-causing natural disasters.. 
Inspiration

SimCity was inspired by the work Jay Forrester did at MIT. Using a specialized programming language called DYNAMO, he modeled various statistics about the world to determine how to create high quality of life. He also wrote a program to assist in urban planning.

Another inspiration for SimCity was Will Wright's first game, Raid on Bungeling Bay. He was having much more fun building levels than playing them, so he decided to create a game out of it.

According to the SimCity Planning Commission Handbook, a big influence on Will Wright in formulating the concept of this game (or "software toy") was an anthology of short stories by Stanislaw Lem entitled The Cyberiad -- especially one in which master inventor Trurl builds deposed tyrant Excelsius a "kingdom in a box" in which to harmlessly exercise his tyrannical urges. (Eventually, the people in the box manage to overthrow Excelsius.)
Languages
 
The Japanese PC-98 port can be switched to English in the configuration screen. 
Monster
 
In the PC releases of SimCity, the monster that can destroy your city in a large red lizard. In the SNES release, the monster is Bowser, from the Mario games! 
One Laptop

 In 2007 it was announced that SimCity will be one of the games included with the One Laptop Per Child Program's $100 laptops. 
Source code release
 
The original game's source was released under a GPL license in January 2008. The game's name was changed to Micropolis because Electronic Arts holds the license, and plane crashes have been removed because of the 9/11 incident. 
Super Smash Bros.
 
Dr. Wright from the SNES version appears as an assist trophy in the Wii game Super Smash Bros.: Brawl. 

Awards

Computer Gaming World 
Hall of Fame member
November 1996 (15th anniversary issue) - #6 in the “150 Best Games of All Time” list
200th anniversary issue - #2 in the "Top Ten Games of All Time" list (Readers' vote)
200th anniversary issue - #5 in the "Top Ten Games of All Time" list (Editors' vote)
Game Informer 
August 2001 (Issue #100) - #31 in the "Top 100 Games of All Time" poll
GameStar (Germany) 
Issue 12/1999 - #5 in the "100 Most Important PC Games of the Nineties" ranking
Power Play 
Issue 01/1990 - #2 Best Game Idea in 1989

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Description from the packaging  (US) :

Design and build the city of your dreams.
Fight crime, unemployment and pollution. Control budgets, transit and population. Create industry, shopping centers, parks, stadiums, seaports and airports.

Pre-built cities include:
Tokyo
San Francisco
Bern
Hamburg
Rio de Janeiro
Detroit
Boston

Confront disasters: Floods, earthquakes, fires, tornadoes, meltdowns and monsters.
SimCity includes maps of famous cities on disk, open to your design.
Real-time graphs and demographic mapping keep you constantly informed.
It's up to you to save the population, or engineer its destruction.

SimCity is Alive!
SimCity is a model that works, but no toy train set ever looked this good! Lay roads and traffic moves. Supply electricity and smokestacks churn.


http://www.mobygames.com/game/c64/simcity
