Shamus - Case II
Platform: Commodore 64
Gametype: Undefined
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You play Shamus, a sort of detective and dungeon-crawling adventurer in one. In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back.

Getting through the game means surviving the traps and monsters spread throughout the dungeon. You must also get past the wrong turns. To get by the monsters, you must either avoid them, or use a weapon (limited shots).

Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.

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Description from the packaging:

I knew about the gravity pits...
I knew about the slider rungs on the ladderways... I knew about the crustacoid life forms that called the Shadow their creator and were at his beck and call to do his murderous work. What I didn't know was what I was doing in this anteroom to Hell and how I was going to escape with most of me intact!
I smiled to myself. I always smile when I'm going to do something stupid. As I leaned against the heavy black door, the air from the inside hit me in the face and doubled me over gagging. It didn't smell like no petunia... and there was no mistaking this dive... the Shadow was here... somewhere-? I felt I was ready. My plasmar detonators were set on neutralize and servo functions wired directly into my nervous system.

And I wasn't wearing armor. In fact, speed is what I needed most- no, what I really needed most was for the butterflies in my stomach to settle down. I pushed the door open and looked in. It was a long way down and I didn't have a parachute!
