Wizardry V - Heart of the Maelstrom
Platform: Commodore 64
Gametype: Undefined
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Note : "Wizardry 4: Return of Werdna" was never ported to the C64 by decision of Sir-Tech Software after poor sales on other platforms.

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Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. Once again, a party of adventurers must venture forth to vanquish the evil.

Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. This installment offers larger mazes, new spells and character classes, and an expanded system for fighting and interacting with creatures. It is also the first game in the series that allows, but does not require importing characters from a previous scenario.

Trivia
This was the first game in the Wizardry series that did not involve either Robert Woodhead or Andrew Greenberg, the developers of the original "Wizardry 1: Proving Grounds of the Mad Overlord". It was instead the first of several in the Wizardry series designed by D.W. Bradley.

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Description from the packaging:

Lose yourself in a new generation of Wizardry!
The Legacy Continues...
Despite the greatest magic of the ancient High Sages, great floods, earthquakes and famine again pervade the land of Llylgamyn. The great Orb of L'Kbreth, an artifact of remarkable power that has protected the city for generations, is powerless to halt the scourge.

But now, the Sages have discovered that the hidden reason is deeper and more frightening than the worst of these disasters. To save the very world as we know it, you, and your intrepid party must rush headlong into the...

Heart of the Maelstrom

Heart of the Maelstrom is a complete revision of the Wizardry Gaming System, with more story and game depth than ever before. You may create your own party of adventurers, or use characters from other Wizardry scenarios. In this new world of Wizardry, you will find:

New Mazes

More than twice the size of previous scenarios, with larger monster pictures, magical pools, buried treasure, locked doors and much, much more.
New Abilities
Thief and Ninja characters that can hide, then ambush unsuspecting monsters. Spellcasters can conjure monsters to fight for your party.

New Spells

Over 40 brand new spells, 60 in all. A unique and totally new magic system.
New Combat System
Diabolical monsters with more deadly abilities than ever before, and an arsenal of ranged weapons and new combat situations will test your strategic powers as well as your strength.
New Monster Encounters
Converse, buy, sell, trade, steal, or stand and fight in a dungeon filled with real characters.
For the most exciting experience available in fantasy role-playing, enter Heart of the Maelstrom!
Stand-alone scenario.
