Suicide Strike
Platform: Commodore 64
Gametype: Undefined
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A side scroll single shooter aviation game which involves missions flown against an enemy headquarters that requires demolition. Your fuel supply is affected by your speed and maneuvers, and you will face enemy aircraft, surface to air missiles, and enemy gunships, attacking from all angles.

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Description from the packaging:

Your agents risked their lives to find the enemy's secret headquarters.
Now you're risking yours to destroy it.
And they know you're coming.
Time is short, so you'll have to fly. But fly too fast, and you'll squander your precious fuel supply.
Needless to say, they don't issue parachutes on missions like this.
As you soar over hundreds of miles of distinctly unfriendly territory, the action is thick, fast and frighteningly three-dimensional.
Fighter aircraft. Surface-to-air missiles. Helicopter gunships. The attacks come from every direction.
Even from behind.
Developed by Graham McKay.
Produced by Sidley McKay.
