Mission 2 - Project Gibraltar
Platform: Commodore 64
Gametype: Undefined
_________________________

Instructions :

BACKGROUND
During the last two decades a vast network of underground complexes have
been developed throughout the British Isles and at locations of strategic
importance throughout the world. Some complexes are of a simple nature,
consisting of accommodation tunnels such as the area beneath the London
Underground Central Line from Bond Street to Liverpool Street which is
capable of supplying and servicing 70,000 people.
Other areas of major importance are those such as the Central Control
Bunker under Hampstead Heath and the extensive complex under Whitehall
and MI5's Curzon Street H.Q.

Security at several of these complexes in the British Isles has been
breached by the K.G.B. The security surrounding the underground complexes
has been extremely tight, to such a degree that many of the public utilities
boards such as Gas, Electric and Water are even unaware as to where their
services run.
In time of War these complexes are to be used as Nuclear Shelters to
protect the Government, key civilians and certain units of the armed forces.

SECURITY HAS BEEN BREACHED
Several K.G.B. agents have been found, and quietly disposed of. During
interrogation one agent disclosed the presence of a K.G.B. agent in a
complex outside the British Isles.
The complexes outside the British Isles are at strategic sites, for example
Gibraltar, Falklands (still under construction), Polar Station 7125 etc.
The complexes outside Britain form part of the N.A.T.O. War Mechanism for
Nuclear Strike.
The K.G.B. agent outside Britain is currently serving in our armed
forces in the Gibraltar Nuclear Complex.

RECOMMENDATIONS
After top level discussions it has been decided that an agent be sent
to dispose of the K.G.B. agent. The operation is a sensitive one as no
one must know this K.G.B. agent is a member of our armed forces.

MISSION 2 - PROJECT GIBRALTAR
PLAYING INSTRUCTIONS

When the game starts you will notice that the screen is divided into several
areas.

	Location description
	Graphics
	Scrolling text
	Command line

When you enter an area a brief description will be displayed in the "Location
Description". Any appropriate graphics will be displayed in the "Graphics Area".
A full description of the scene appears in the Scrolling Text Area and finally the
cursor appears on the command line to allow you to enter your instructions.

The program expects you to instruct it to perform various actions. The
commands are in the format VERB NOUN and may be given in a flexible
format; e.g.

	TAKE THE RED BERET PLEASE    TAKE BERET    or TAK BER

will all place the red beret in your possession if it is present and possible. If
the command line interpreter fails to understand your command try rephrasing it;
you may have used a verb or noun that is not in its vocabulary.

The program has a large vocabulary and some of the more important verbs are
listed below.

TAKE               GET                 PICK UP
DROP
LOOK
LIST               INVENTORY
FORWARD            NORTH               N
BACK               SOUTH               S
LEFT               WEST                W
RIGHT              EAST                E
LEAVE
SEARCH
HELP
QUIT

As you play the game events will be taking place within the program. It gives
audible and visible indication of the passage of time by sounding a beep and
pulsing the cursor periodically. Don't be too surprised if you go off to make
coffee and come back to find yourself in jail! Time can be made to stand still
using the HALT command and its passage can be hurried along by using the
WAIT command.

Game positions may be stored on tape at any point using SAVE & restored
using LOAD.

Occasionally commands will appear on the command line automatically.
These are only suggestions and may be rubbed out as normal.
