Breakers
Platform: Commodore 64
Gametype: Undefined
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They're expecting the Messiah any day now. If you're not him, you'd better have a real good story. The realm of the Breakers wait for their Messiah to come to them the same day you arrive. How to convince them? Good luck. 

Not only is this text adventure REAL TIME but the characters move and talk the same way you and I do.

Trivia

1) It was the last game released by Synapse software and distributed by Broderbund. 

2) The name of the so-called "sophisticated language parser" used in the game - "BTZ" was meant to mean "Better than Zork", but in many gamers and reviewers opinion was far from (worse to be exact) parser used in any of Infocom's interactive-fiction game.

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Description from the packaging:

They're expecting the messiah any day now. If you're not him, you'd better have a real good story.
Breakers. The kind of desperate misfits who give cheap bars and dark alleys a bad name. This bar is crawling with them. And the worst part is, they aren't even the worst part.

Low-life doesn't get much lower than this. Here, deep within the volcanic rifts of the planet Borg, on the outer tentacles of the Slug Nebula, pure Evil leaves its slimy trail across the once-green home of the gentle Lau people. Human misery is the coin of the realm, and the mutant Space Cops make sure everyone has plenty of change. The prophecies say that when the veil draws across the face of the constellation Garbo, the world will be either redeemed… or destroyed. Maybe you ought to say something. Or maybe you ought to just order another drink.

Critically acclaimed BTZ language parser "light years ahead of its competition."

Characters with minds of their own.

Exciting interactive scenes.

Constantly changing real-time world.

Just like real life, only weirder!

When you play Breakers, you're at the center of a fantastic adventure, as fast-moving and mind-bending as the best science fiction. Because Breakers allows an unprecedented level of interaction with the other characters. They aren't static, cardboard figures- they know what you've been doing and what you've learned, and they react accordingly. You'll have your hands full with the lot of them: the murderous ballet dancer Vulkos Mulcahy; golddigger blonde Bobo; Betty the bartender, a mollusk with a heart of gold; and, of course, the ever popular Panface. You'll communicate easily in English, thanks to the sophisticated BTZ language parse… move through an ever-changing real-time web of plots and subplots… and visit states that aren't on any road map.

Your only weapon is your superior intellect and spiritual perfection. On Borg, that and 30 zztips will get you a cup of fregma.

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                              BREAKERS
                         Electronic Novel #4
                          (Broderbund 1986)
================================

Author: Rod Smith
Programmers: Joe Vierra, William Mataga
C-64 version (7-15-86) by Joe Vierra

Password list
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The documentation for this game is not complete yet, but here is a list of passwords to get you going. All passwords have been tested, except for the ones in [brackets]. Please report any additional passwords.

Word   Line    Page
--------------------------------
4       1       11      rock
3       5       11      darkness
3       1       12      them
2       4       12      blood
2       7       12      cloud
6       6       13      bright
2       7       13      out
7       1       17      fleck
1       2       17      band
3       6       17      panels
3       4       18      sordid
2       6       18      outside (out)
2       3       19      he
2       4       19      woman
3       7       19      to
3       1       20      jones
1       2       20      things
3       5       20      violet
4       1       23      blink
2       3       23      recoil
1       5       23      station
2       7       23      curious
2       1       24      grey
3       2       24      nimbus
2       4       24      nate
3       5       24      free
5       3       25      wreck
4       4       25      story
1       5       25      [riggs]
2       6       25      something
1       4       26      face
3       4       26      like
2       5       26      artist
2       3       27      circuit
2       1       39      vast
3       3       39      maze
3       5       44      me (your)
2       3       47      module
1       4       51      notes
4       1       63      world
3       3       63      your (me)
1       2       65      north
3       4       65      same
2       1       66      novel
3       3       68      type
1       2       69      betty

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End of the Project 64 etext of the Breakers manual.

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