Sherlock - Riddle of the Crown Jewels
Platform: Commodore 64
Gametype: Undefined
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(From the Infcom Home Page site)

In The Riddle of the Crown Jewels, you play the role of Doctor Watson. You have received an urgent summons to the rooms of your good friend Sherlock Holmes by his landlady, Mrs. Hudson. Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the fog has thickened and travel without a lamp has become impossible.

Trivia

Sherlock was the first game released by Infocom with built-in InvisiClues. 

In a recent interview, Bob Bates said this about the last project he worked on for Infocom: "The third was always meant to be a Robin Hood game, but when the opportunity came up to do a game based on James Cameron's The Abyss, Infocom asked me to do that instead. That's the game I was working on at the time the company shut down." 

After having completed Arthur and Sherlock Holmes, Designer Bob Bates worked on a third historical text adventure, based on the story of Robin Hood. However, the project was scrapped when Infocom closed its doors.

Bob Bates was the only external Infcom writer.

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Description from the packaging:

Moriarty has set a deadly trap for Sherlock Holmes. And only you can stop him...
Travel back in time to Victorian London, where the city is bustling with preparations for Her Majesty's Golden Jubilee. Crowds of sightseers and souvenir vendors fill the street in eager anticipation of the Jubilee Week events. Newspapers detail the gala array of festivities. Sumptuous receptions for foreign dignitaries. Special services at Westminster Abbey. A Royal Procession through the streets of London.
And the Queen reigning over all, resplendent in the Crown Jewels.

At least, that's the official plan. Unbeknownst to the celebrants thronging the city, a crisis has arisen: the Crown Jewels have been stolen from the Tower of London. If they're not recovered before the festivities begin, the theft will be exposed and the government will fall into international disgrace.
Only 48 hours remain to solve the crime. With Scotland Yard failing to make headway, the Prime Minister calls on Sherlock Holmes, the famous consulting detective. But riddles left at the scene of the crime include a direct challenge to Holmes, who suspects a deadly trap. To throw the scoundrel off his guard, Holmes turns the investigation over to you, his trusted cohort, Dr. Watson.

With Holmes by your side, you use your wits, intuition, and a myriad of clues to solve the riddles and piece together the mystery. Your search for the jewels and the villain leads you all over London, from the most popular tourist attractions to the seediest back alleys. As Big Ben strikes each successive hour and dangerous complications impede your progress, you realize you're facing the most dastardly of foes, Holmes archnemesis... the vile Professor Moriarty.

Sherlock: The Riddle of the Crown Jewels is the first story in Infocom's new Immortal Legends series, developed by Challenge, Inc. Using Infocom's sophisticated development tools, Challenge lends it own brand of puzzles and plotting to interactive fiction. In The Riddle of the Crown Jewels, author Bob Bates brings Holmes' London to life, filling it with familiar characters and locations. On-screen hints provide clues when your magnifying glass falls short of the task.

And now, come, Watson! The game is afoot...
Enter the world of the master storytellers.
Interactive fiction is a lot like your favorite book, using words to tell a story that progresses through time. The difference is that you are the main character. The story comes alive as you go places, meet people, outwit opponents, and tackle a wealth of puzzles and predicaments.
Journey to a place limited only by your imagination- the world of Infocom's interactive fiction.
