James Pond 2 - Codename RoboCod
Platform: Commodore 64
Gametype: Undefined
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In his second adventure James Pond (Amiga / Atari ST) must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of 

Trivia

The title music by Richard Joseph bares much similarity to the theme from RoboCop (the movie). Some notes are changed, and the music is obviously much "cuter", but you can still hear the RoboCop theme in there!

The UK release of the game featured considerable product placement (or is that plaicement?) from Penguin chocolate biscuits, making it one of the first games to use this form of marketing (Zool is another famous example from this era).

Alternate Titles
"Super James Pond II" -- International SNES title
"Super James Pond" -- US SNES title
"RoboCod" -- Official European SEGA Master System abbreviation
"James Pond II: Codename: RoboCod" -- In-game title
"James Pond: Codename: RoboCod" -- European DS title

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Description from the packaging:

He's mean, he's green, he's part machine.
Dr. Maybe's dangerously fishy plans for world domination continue. In a slimy effort to sabotage the world's largest toy factory, he has planted penguin-bombs in toy factories inside the North Pole! James Pond bubbles to the rescue as RoboCod in another massive oceanic adventure!
