Jim Slim in Dragonland
Original title: The adventures of Jim Slim in Dragonland
Platform: Commodore 64
Gametype: Undefined
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Story 

 A long time ago a demon named Warlord Gothar ruled over the Darklands. In the middle of this realm of the evil there was a peaceful kingdom, which was protected by a mystic skull, and where friendly creatures named Blizzies lived. But now Gothar has stolen this skull and not only that, but also the love of Jim Slim's life, the charming Candy, has been abducted and captured. So he sets off to free the skull and Candy from the clutch of Gothar and so save the kingdom from sinking into darkness. On his travel, Jim (who resembles a friendly ball, can roll and jump and collect items) will pass through dangerous woods and caves and defend himself against the backers of Gothar. You need to solve 15 different levels with each 3 levels (so 45 levels altogether) before Jim Slim has finished his task. To successfully solve a level Jim "only" has to get from the starting field "GO" to the end field "OK". 

The background story is told in the intro at the start of the game (can be aborted with the space key). Each of the 15 worlds has its own monsters, very well-made background graphics scrolling into all directions and music, and after playing through it can be called up again by entering a password. The controls are easy to learn and direct. The highscore list containing 15 entries is saved on disk.

The development of the game "Jim Slim" ("The Adventures of Jim Slim in Dragonland") was started by Argus Designs in 1992 and finished by Protovision in 2011. The development time is probably record-breaking, but better late than never...

Tips
 Objects as keys, extra lifes, extra time etc. and also the different enemies are always at the same place, therefore you should create maps of each level. 
 In level 13 you might stand in front of the spikes (see image) rather helplessly and think about how to get through. But the path is different: You needs to jump over the star at the upper left of the spikes and then let yourself fall down through the permeable scaffold and right away pull the joystick to the right. Then be careful not to fall down to the starting point again but leave the shaft to the left. To get over the start, a "secret" ability of Jim Slim is needed. He can also jump 2 fields to the right, if he has no space left to jump up. For this you need to press the joystick up and then move it left or right at the right moment. This requires some practice and an exact joystick. Places where this "move" is needed can also be found in later levels (e.g. level 18). 

Some level maps 
World 5 - level 13 	
World 5 - level 14 	
World 5 - level 15 

 Cheats 

With a password you get to the beginning of one of the 15 worlds.
 World 1 (level 01) : YAB YUM 
 World 2 (level 04) : BEACHPARTY 
 World 3 (level 07) : LIPS 
 World 4 (level 10) : TOMORROW 
 World 5 (level 13) : MARSHALL 
 World 6 (level 16) : TEQUILA 
 World 7 (level 19) : FLOWER 
 World 8 (level 22) : MARILYN 
 World 9 (level 25) : NEW YORK 
 World 10 (level 28) : BRUSSELS 
 World 11 (level 31) : DISSONANCE 
 World 12 (level 34) : PIXEL PIXIE 
 World 13 (level 37) : SURFING 
 World 14 (level 40) : PARISIENNE 
 World 15 (level 43) : PLEASURE 

Pokes
 POKE 12817,173 (unlimited lives) 
 POKE 8184,0 (switch off player-background collision)
