Crystal Caverns
Platform: Commodore 64
Gametype: Undefined
_________________________

From the Manual :

CRYSTAL CAVERNS is an adventure game for the sleuth with an appetite for mystery, danger and buried treasure.  Somewhere buried in a deserted old mansion lie treasures of priceless value.  But to find them you must embark on a perilous journey riddled with pitfalls, dead ends, and deadly suprises.

In order to complete the adventure you must seek out the treasures hidden througout the mansion and caverns below and stash them in just the right spot in the mansion.  But you have no map.  You have to construct one by tramping down overgrown aths, opening rusty gates, searching through dark and dusty rooms filled with clues and danger.

Press any key and the following Color Option Menu will appear:  

Ft  - Change  Response Color  
F3 - Change  Text Color  
FS - Change  Background  Color  
F7 - Begin Game  

By pressing each of the function  keys you can cycle through  all of the possible color  combinations  and  select the  colors  you  would  like to  appear  on  the  screen.  Once  you've  begun playing,  you  cannot  change the  colors  of your  screen.  

8.  Press F7 to  begin the game.  

BASIC  MOVES  

The  following  commands,  entered  on  your  Commodore  keyboard,  direct  your  
movements.  After  all command  entries,  press  RETURN.  

N,  S,  E,  W  - Enter  any  compass  direction  (or  combination,  such as NE) to  in- 
dicate  the direction  of  your  desired movement.  

UP,  DOWN  - These commands  allow you to change level, such as up a ladder,  or  
down  a staircase.  

PICK  UP  - To hold on to objects you find (like a key) which you may need later.  

I  or  
INVENTORY  - To  review a list of  objects  you have picked  up.  

L  or LOOK  - To  repeat  the description  of  your  position.  

SCORE  - To  find  your  score,  and  how  many  turns  it  took  you.  (A  perfect  score is 500 points.)  

RESTART  - To start  a new game from  the gravel road  in front  of the Victorian  

QUIT  
SAVE  

RESTORE  

mansion.  

- To  end  the game.  

- To store in game file 1, 2 or 3 the sequence of commands  you have  entered  to  that  point,  and  the  objects  you  have acquired.  Storing  commands in a file writes over and erases the previous file contents.  

(Note: If  your  disk is write-protected,  be sure to remove the write- protect  tab  from  the  disk before  saving a game.)  

- To recall the contents  of a game file and restart  the game from the  point  at  which you  left  it.  

*The system will accept many full sentences and commands.  Sentences must begin with  a verb  (such as "OPEN  THE  GATE,"  "PICK  UP  DISK,"  "KNOCK  ON  DOOR").  Simple  directional  commands  may  be  entered  with  or  without  a  verb  (such  as  "GO  NORTH,"  "NORTH" or simply "N").  You may also enter strings of sequential com- mands  (such as "E,  E,  PICK  UP  KEY,  S,  DOWN"),  separated  by commas.  

HINTS  AND  WARNINGS  

CRYSTAL CAVERNS is subtle,  complex,  and devious. Imagination  and persistence  are  your  most  valuable  tools.  Pick  up  anything  that  looks  vaguely useful.  Move,  dig  under  or  open  anything  that  appears  suspicious  ... or  rattles.  

But be careful! You may find yourself plunging over a cliff or locked in a dank  cellar  without  a key, and  no  way out.  Take  notes.  Make  a map.  Together  with your  SA  VE  command,  they will help you  keep track  of  where you've  been - and  where you haven't.  And  move you  closer to  the  treasure  - or  a dungeon!
