Infiltrator Part II - The Next Day
Platform: Commodore 64
Gametype: Undefined
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Jimbo McGibbets is back in the sequel to the original. You play a soldier on a mission to infiltrate the enemy's compound and spy on them.

The game is broken up in to two parts: Walking around in the enemy camp, or flying missions in your advanced attack helicopter. You can enter enemy huts in the compound and retrieve weapons and information. Use gas grenades on the guards to give yourself time to search rooms.

Flying your attack chopper presents you with a view out the cockpit and control panel. You will be attacked by numerous airplanes and can attack ground defense systems too.

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Description from the packaging:

You are still the one and only Captain Johnny "Jimbo Baby" McGibbits, The Infiltrator. It seems like only yesterday that your daring heroics left the Mad Leader in ruins, nipping his plans for world domination in the bud.

But intelligence reports indicate that the Mad Leader has risen from the smoldering ashes in which you left him. Once again, the world is in peril and only you- world-class printer, aerospace engineer, consultant to every free-world leader of the last two decades, and ace helicopter pilot- can stop the Mad Leader. Too bad; it looks like you'll have to postpone the christening of the USS McGibbits and that little soiree you had planned with Vanna this evening.

After all, you'll be busy flying your Gizmo DHX-1 Attack Chopper behind enemy lines in search of the Mad Leader's new headquarters. Once there, you'll begin an all-new series of ground missions to thwart the Mad Leader's revitalized troops. But be careful! This time, the Mad Leader knows who he's up against!

Featuring:
Three completely new ground missions.
Realistic helicopter flight simulation.
Great graphics and sound.
A new challenge in this follow-up to the best-selling Infiltrator.

By Chris Gray.
