Touchdown Football
Platform: Commodore 64
Gametype: Undefined
_________________________

A very capable football simulation, given the year and technology. Call the plays, then run them using the keyboard or joystick. Digitized voices enhance the game, including the crowd, calling the numbers, and referee's calls.

Trivia

The author's initials (MDK) are sprinkled liberally throughout the game code and data. 

 Touchdown Football featured a large amount of digitized speech--not bad for a machine with only 128K of RAM and no digitized sound hardware.

---

Description from the packaging  (EA US version) :

Computer football even a linebacker would love!
Touchdown Football. Realistic, hard-nosed football that's easy to play. You call the plays and make 'em happen. On offense you are the Quarterback and the intended receiver. Throw from the shotgun, get open downfield and make the big catch, even fake a field goal or punt. On defense you're the roving back. Knock the receiver off his route, drop back to intercept a pass, or storm the line on a surprise blitz. Whether playing against a friend or taking on the challenging computer opponent, you'll love the gridiron action of Touchdown Football.

Realistic Football for 1 or 2 players. Easy play selection lets you make the calls. Great graphics and 3-D animation bring you into the action. Whether controlling the offense or defense, you're the star in Touchdown Football.

Offensive Action.
Choose your offensive formation, set your receiver patterns, and give the line-blocking assignments. Throw from the shotgun, read the coverage and give your receivers a chance to get open downfield.

Audible Calls.
A wide variety of plays test your strategy and cunning. If the defense looks like they've got your number, throw them off by calling an audible at the line of scrimmage.

Defensive Action.
Defensive formations set your line and secondary to cover against the pass or run. Stop the running game and set up the quarterback for the surprise blitz.
