Superkid in Space
Platform: Commodore 64
Gametype: Undefined
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MISSION: The world has been surrounded by alien forces who have moved their planet-ships towards Earth in search of minerals and other riches. The world leaders have been threatened with the total destruction of the Planet Earth if they show any resistance. 

There is only one hope for mankind ... Superkid.

Professor Ian Stein, Superkid's uncle and source of his amazing powers of flight and super-human strength, has developed special super-energy pills for use in the deadly atmosphere of the alien planet-ships.

These, together with four high-power nuclear detonators and other vital mission equipment, have been dropped onto each of the planet-ships by 'stealth' rockets. Now Superkid must collect the four nuclear detonators, return to his spaceship and destroy each planet-ship in turn.

GAME: On starting the game, you will be presented with the Hall of Fame. At this point you can change your name from Tom Essex by pressing the 'A' key, then typing in your name and pressing ENTER. If you don't do this, Tom Essex will be credited with your high score on the Hall of Fame.

When landing on each mission, use the left and right controls to
direct your spaceship onto the landing pad. Up or fire will thrust
your ship upwards (the gravitational pull gets greater on successive planet-ships). 500 points are given for a good landing but 6 super-energy points are lost for a bad landing.

Along the bottom of the screen there are a series of icons. From left to right these represent:

Energy, Ammunition, Grenades, Ropes, Detonators and Score.
Extra supplies of the first four can be found on each planet-ship. The 'detonators' icon shows the number collected. When you have found four detonators, return to your ship to blow up the current ship and move on to your next mission. Good Luck!

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Pretty good fun arcade adventure. Clever concept where it comes to punishing the player if they don't land Superkid's rocket correctly.
