Blue Max 2001
Platform: Commodore 64
Gametype: Undefined
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In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.

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Description from the packaging:

You are Max Chatsworth IX, a direct descendant of Max Chatsworth of Blue Max fame. You have lived and breathed his legend, and now fate calls upon you to fight an evil so foul that he could not even have imagined it.

The Furxx empire has extended its iron hand to Earthbase Gamma IV, and captured it. The inhabitants who were not killed in that struggle, were enslaved and sent to Furxx conversion processors to be drained of their life force, so that the Furxx TimeMasters could extend their own lifespans.

Have effected an easy victory, the Furxx now intend to invade all Earth colonies and finally capture the Earth herself.

Your mission is to penetrate enemy defenses, destroy their hoverfields, and finally destroy the symbol upon which the Furxx empire is built. And this must be accomplished immediately, for the fate of this world rests in your hand!
