Mindwheel
Platform: Commodore 64
Media: Floopy
Genre: Adventure, Realtime, Puzzle
Gametype: Licensed
Release Year: 1984
Developer: Synapse Software Corporation
Publisher: Brøderbund Software, Inc.
Players: 1
Programmer: Steve Hales, William Mataga
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This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in.

The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot

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Description from the packaging:

By Robert Pinsky, Author; Steve Hales, Programmer and William Mataga, Programmer.
The Federated Nations have collapsed. Lennon City-Tokyo, Feingrad, Nuevo Paris thunder with strife and violence. In Capitol City, seventy thousand crazed rioters storm the Washington Monument. As the weapons of oblivion assemble on the horizon, the long-feared apocalypse seems inevitable.
The howling, demented crowd shrieks for action. Only Doctor Virgil understands the narrow, mysterious path to your civilization's survival. But Virgil desperately seeks a Mind Adventurer! Do you dare?

What is...
An Electronic Novel?
An Electronic Novel picks up where the printed word leaves off.
At Synapse, by combining the novel on the printed page with the dynamic technology of the computer, a remarkable new entertainment experience has been discovered: a fictional universe constantly changing, with you in the center of the action.

How can I enter...
An Electronic Novel?
You leap from the first printed chapters in this book to the screen of your home computer. The adventure picks up on diskette, pulling you into an excitingly vivid, action-packed world. Your intuition and the choices you make determine what happens next, how the universe of the novel unfolds.
