Great Giana Sisters II 7A3  (V1.2)
Platform: Commodore 64
Gametype: Undefined
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The Giana Sisters hack called "Giana Sisters II" was released in 2005, and is often considered as the best one. It was created by the team "7A3" in 1993, originally with a commercial purpose. It fixed some of the original game bugs, removed some sprite issues, added better collision detection, and added 40 new levels. Some of the enemies were changed, and the hack also has some new features like swimming and flying. The leveldesign here is very faithful to the original game. 

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NOTES:
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This is NOT a simple hack of Giana-Sisters 1 which has new Stages only.
The Seven-A-Three has completely reprogrammed many parts of the Game and also removed some Bugs from Giana I.
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CHANGES FROM GIANA I to GIANA II:
- 40 totally new Stages with very different Gameplay (instead of 33 Stages which play more similar) 
- Secrets to find out in nearly every Stage
- 2 Secret Stages (find the right Warps)
- 10 Treasuries (instead of only 5 in Giana I)
- New Sprite-Control-Program (was a huge Part in the Program, done by Chrille). That means:
 - Giana can jump on moving plattforms (Elevators)
 - Giana can swim in water
 - Giana can fly by collecting the Jet-Pack-Extra
 - Treasure-Chests which contain the same extras like the extra-blocks but Giana can collect them without jumping under a block
 - 19 new small enemies (some of them must be shot 2 or 3 times to kill them)
 - Some enemies can follow Giana
 - Jumping enemies fall down when they loose the ground and bounce against the ceiling when there is not enough space.
 - Some jumping enemies can also jump to the left and to the right
 - Enemies also appear in the first screen (in Giana 1 they had to scroll in) 
 - 4 new big enemies (End-Monsters)
 - The Dragon spits fire now
 - You'll get thousands of points when you kill an end-monster (instead of nothing :-( in Giana I)
 - Softer collision-detection with monsters 
 - Issue (Bug) cleared : Giana won't die anymore BEFORE she touches an enemy
 - Replaced the annoying fast bug/turtle/mouse(whatever) with a real monster so Gianas Bullet cannot be caught by that monster
 - The exit-elevator has the right look now (not in Multi-Color)
 - The Bomb-Extra kills all small monsters now (also like worms or balls) and not only the ones who can also be shot (Who needs a Bomb when you just as well can shoot the same enemies). But this won't work for End-Monsters (This would be almost too easy).
- New Stage-Initialisation-Program (done by Merlin) That means:
 - You are able to train a special stage that you already have played, even without using a cheat
 - Stages after Stage 14 will be loaded from Disk, the new Endmonsters do the same
 - Timelimit can be set different for each Stage between 1 and 1000 seconds
 - Warps do not simply teleport Giana 3 Stages foreward but also less or more
 - Diamonds (and some other objects) have different colours in different Stages
 - In the "Heaven-Stage" Giana can walk on clouds
- Faster and shorter scroll-routine (by Merlin)
- Also fixed an issue (bug) in the scroll-routine that made Giana slip from an edge when she just landed on it while scrolling
- New Stage-Build-up-Routine (by Merlin)
- New Objekts like new walls or upside down turned peaks
- Giana cannot "cheat" anymore by standing on the red peaks
- hidden corridors and invisible bridges (in later Stages only)
- some hidden extras and bonus
- start with 5 Lives instead of 3
- You can always view the high-score-list by pressing "H" in the Title-Screen
- Also used the hidden Song of Giana-Sisters (first time in Stage 17)
- and last but not least: An animated End-Sequence, and a nice Intro with many informations and hints
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The Construction-Set (Level-Editor) will follow soon. (I just have to finish the Instructions-file ) 
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-Merlin [The 7A3] / [The7thSign]
