Nodes of Yesod
Platform: Commodore 64
Gametype: Undefined
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Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.

Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.

Sequel : Arc of Yesod

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Trivia

Development

Originally the game was supposed to be based on the Noddy character by Enid Blyton. The developers already created the player character sprite, so they just added a space helmet when the license fell through.

ZX Spectrum version

The Spectrum version was almost completed when a crash on the Microdrive storage system they were using caused it to be wiped. As a result, the released version was reprogrammed from scratch in a short space of time.
