Blue Angel 69
Platform: Commodore 64
Gametype: Undefined
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Blue Angel 69 combines the idea of Maxit with pictures of sexy female androids. The player takes the role of certain person who is proposed to play this board game with an android. If the player wins, more of the exposed picture of the opponent is displayed. There are ten stages to complete.

In the game there is an 8x8 board. Each space in the board contains a point value. The object of the game is to earn as many points as possible by moving a marker to a non empty space to collect how ever many points are in that space. The first player is only able to move the marker horizontally, and the second player can only move the marker vertically. The board contains both negative and positive point values, so ideally you want to take a high, positive point value and force your opponent to take a negative value. The game ends when no more moves are possible, and the player with the most points wins.

Trivia

Unlike its successor Sexy Droids, which just incorporated the artist's work wholesale, the erotic female androids in this game appear to be inspired by the "gynoid" works of Japanese artist Hajime Sorayama.

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Description from the packaging:

The angel offers you her cold metallic hand and leads you into her labyrinth of sensations. She is the symbiosis between the high tech perfection of shiny chrome robots and the eroticism of first class pin-ups. Measure your intellect in a fascinating game of strategy with this all-female robot. But watch out! She has a soul of steel and a heart that beats to an electronic rhythm- real cool, not a breath of life in her whole being. And if you stare too long, you'll see nothing but your own reflection in those chrome bodies.
