Fire Breath
Platform: Commodore 64
Gametype: Undefined
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1990 Erik Hooijmeijer
Status: Full Game, Findability: 5/5

Coding: Erik Hooijmeijer
Graphics: Erik Hooijmeijer
Sound: Erik Hooijmeijer

A new game which was recently revived by the game’s author, after seeing on a disk for some 26 years.

Fire Breath was a game inspired by Bubble Bobble and Creatures, created in 1990 by Erik Hooijmeijer.    The game was send off for publication to a publisher, but the disk was returned without any comments.  The author assumed that the game was therefore not good enough for release.

A shame, as although the game has its faults – it should have been released in some shape or form – it’s a decent game.

Thanks to the author, you can finally play the game as originally intended.  If you want to learn more about the game from the author himself – see the Creator Speaks section, which borrows from his webpage at http://www.ctrl-alt-dev.nl/Articles/C64-FireBreath/C64-FireBreath.html

Enjoy, and case closed!

Contributions: Vintage Is The Old New, Erik Hooijmeijer, Jazzcat

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A relic from the past. I recently revived my C64 and found one of the games I made. I remember to have tried to get it published but the disk was returned witout comment so I suppose it was not good enough :-) Anyway, after having lied dormant for 26 years, I present to you: Fire Breath.

Fire Breath is a game about a fire breathing worm called 'Dozo'. He ate too much chillies, and jumped into the well to cool his tongue and now has to find its way above ground again.

Dozo cannot swim, so he must avoid water and the underground is populated with increasingly strange creatures that are deadly to the touch. Fortunately he has his fiery breath and various power-ups are lying around. To proceed to the next level all creatures need to be eliminated.

Can you guide Dozo back to the surface?

You can play Fire Breath in your favorite C64 emulator or on real hardware. Dozo is controlled by a Joystick in Port 2.

Inspired by Bubble Bobble and probably Creatures I wrote this game in the summer of 1990.

I remember to have lots of discussion about and play testing the game with a friend Raymond who also opted the name Dozo for the game's main character.

The game was written using the machine language monitor of the KCS Power cartridge and bits of paper to keep track of the addresses of the variables.

The music and sound effects were made with Ubik's Music and is (badly) borrowed from an album by Jean Michel Jarre.


https://www.gamesthatwerent.com/gtw64/fire-breath/
