Sun Star
Alternative title: Solar Star  (US version)
Platform: Commodore 64
Gametype: Undefined
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In Sun Star the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears.

The space ship has a limited amount energy which is reduced by shooting or crashing into obstacles. The only way to refill them is to fly through a hyper warp, but this has the disadvantage of destroying one of the collected crystals. This can only be done a limited amount of times per level.

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Description from the packaging:

Early in the 21st century the Xxarion Star Corporation placed its first solar energy grid in orbit around the sun. 

The grid utilized the sun's energy to create special energy crystals that allowed travel through space at the speed of light. It was not long before a total of sixteen energy grids were in orbit abound the suns of the solar systems throughout the galaxy. 

Unfortunately, now at the dawn of the 22nd century, due to build up of unstable disruptive energy pulses, it has become impossible for normal supply craft to collect the energy crystals from any of the orbital grids. 

To recover as many crystals from the grids as possible a supply craft has been totally redesigned, giving it awesome speed and extraordinary fire power. 

This craft is called the Sun Star. You have been chosen to fly it. 

Designed by Glenn Cassim.
