Death Knights of Krynn
Platform: Commodore 64
Gametype: Undefined
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Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game.

This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. 

Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the "Knight" class, unavailable in AD&D non-Dragonlance RPGs. Characters in this game may level-up to higher levels and obtain new skills as well as more powerful spells. Experienced Knights may ultimately choose one out of 3 "clans" to focus more on a different type of fighting style.

Adventuring consists of either overland map travel or the standard 1st person town adventure. The player's party consists of 6 characters (of which one must be a Knight) as well as possible NPC characters joining your party. Wandering monsters will of course attack the party on occasion so gear up and prepare for undead monster-bashing combat!

Trivia

The cover artwork for this game is based on a painting by Keith Parkinson entitled "Lord Soth's Charge", originally rendered for inclusion in the 1987 Dragonlance calendar. It was so successful not only did it find its way on to this game box but the painting was also made into a miniature set!

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Description from the packaging:

Lord Soth has thrown down the gauntlet of challenge...
...a challenge that you are oath-bound to accept!

It has been but one short year since the Champions of Krynn claimed victory over the massed forces of evil. Now, the Lord of the Death Knights, Soth himself, is preparing to wreak havoc in an eruption of evil such as Krynn has never witnessed!

As members of the Special Solamnic Order of the Champions of Krynn, you and your party stand as the only force capable of answering Soth's deadly challenge- and living to tell of it!

Sequel to Champions of Krynn!

Death Knights of Krynn takes the award-winning game system used in Champions of Krynn to new heights! Now, characters transferred from Champions of Krynn can keep their money and items. 
Higher character levels, new monsters, new spells and enhanced combat aiming make for AD&D fantasy role-playing beyond anything you've ever experienced!

The ultimate abomination: old friends torn from the grave to do evil's bidding!

Champions beware: the enemy you seek is but one of the mortal dangers you face in this trackless wilderness!

Can you stop Lord Soth before he creates an invincible army of Death Knights?

New spells include Restoration, Resurrection, Otto's Irresistible Dance, Power Word Blind, Mass Charm and two spells totally new to the AD&D game world: Fire Touch and Iron Skin!

Characters begin at 8th level and can advance up to 14th level (18th level for Thieves).

New monsters include Flesh Golems, the Wyndlass, the Hatori, Dread Wolves and Death Dragons.


http://www.mobygames.com/game/c64/death-knights-of-krynn
