Timebound  (1984 - CBS Software)
Platform: Commodore 64
Gametype: Undefined
_________________________

A 2000- Year Dash Through Time and History! 

GAME PLAY & 
ACTIVITY MANUAL 

WHY ARE CTW GAMES DIFFERENT! 

Since 1968, Children's Television Workshop (CTW) has demon- 
strated that one of the greatest vehicles for learning is fun. The 
computer activities developed by the CTW Software Group for 
CBS Software continue this tradition, drawing on the interactive 
capability of the computer 

THE GOALS OF CTW GAMES 

These computer games have extended the goals pioneered by CTW 
in television with Sesame Street, The Electric Company and 
3-2-1 Contact* Friendly and engaging, they encourage constructive 
play and active (earning. CTW games allow players co experiment 
and explore, to think and solve problems, and to practice skills while 
they are having fun. Each one is designed to be a family experience — 
where everybody plays together and learns from each other 

COMPUTERS AND LEARNING 

Equally important, the computer has brought an exciting new dimen- 
sion to electronic learning — that of interaction- A great deal of 
planning and research have gone into making these games responsive 
to players of different ages and learning styles. Whenever possible, 
the level of difficulty, pacing and direction of the games are under the 
control of the player As the player responds to (he computer, the com- 
puter responds 10 the pfayer 

TIMEBOUND is a unique, self-paced journey in creative explora- 
tion. It can be played for its exciting action or for the timely adven- 
ture it provides in social studies, science and history. Easy to learn, 
with lively graphics and 11 skill levels. TIMEBOUND lets players 
make new discoveries with each new game! 

The jarnei and nuicrah in the package were developed by inc CTW Software &Oup> 
a divnon o/ Children Mclcvipon Worluhoo m cooperation with CBS Sofiwirr 
rVofram ^ 1964 Children* Computer Workshop. IfK All Rfchu Rewrved. 

TIMEBOUND a > trademark of CMdrcns Computer Workshop, be 


BOUND 

Well Doctor Anocrons done it ogam! You warned him to stay away 
from the Time Machine. tou warned him of the danger But did he lis- 
ten? No! He never listens. 

Now he s tn big trouble. He's timebound — trapped in a time loop — 
tumbling out of control, between the year and the year 2000! 
And only you can save him! 

GET READY 

The Reference Card included with TIMEBOUND contains all the 
information needed to set up your computer It also helps you get 
started enjoying all the fun of this game right now! So look at the 
Reference Card first and come back to this manual for the rest 
of the details. 


WASTE NO TIME! 

Plunge right in. Choose a level from 1 to 11 The higher the level, the 
harder it will be to catch Anacron. Once you activate your time 
viewer and get your bearings, -* 


I You'll automatically begin travelling through time. 

! Your starting year will appear in the calendar at the top of your 
screen and will change as you travel 

I You will see events passing on all sides, but because of your speed 
of travel, you will not be able to identify them. 


Somewhere in time, Anacron is clinging to one of these events. 
How can you discover where he is? 


SCAN AND PLAN 

Your Time Scanner is the key. 
IA in the outer bond 
of your screen 
and toafcs Wee this: 

■ Move your Joystick* left to rotate the Scanner counterclockwise 
around the outer band of the screen. 

■ Move the Joystick nght to rotate it clockwise. 

■ Center the Joystick to stop. 

These are the only positions of the Joystick that will affect 
your Time Scanner 

When on event moves 
into the outer band 
you con catch ft 
with your Time Scanner. 

By catching an event, 
you learn whot it is. 
You also learn which event 
Anacron is on. 


NAME OF 
CAUGHT EVENT 

YEAR OF 
CAUGHT EVENT 

ANACRON'S LOCATION 

CAUGHT EVENT 

*/BM-PC/r user* hove the option of using the keyboard instead of a Joystick 
Refer to your Reference Card 


SCANNING POINTERS 

You'll notice that you do not see the year Anacron is in — only the 
event he S on. So. how will you find him among all the events that 
pass by on your screen? 

Ah. dear Doctor, you must develop your knowledge of history! 

■ Your Time Machine divides the events of history into 
11 categories* 

■ During a game, each category is assigned to one position in 
the outer band of your screen. All of the events in that cate- 
gory will come up in the same spot during that game. Category 
positions will change every time you ploy a new game.' 

■ Move your Scanner around the outer band of your screen to catch 
different events and discover the position of each category. 

■ By keeping your Scanner in one spot, you can easily learn about 
the events within a particular category. 

As you play. Anacron will tumble from event to event and 
from category to category. The higher your game level the 
more categories he will use. 

The more you travel through time, the more you will know about 
each category and its position — and the fester you can catch Anacron! 


ON THE FLY 

Once you have identified Anacron s location, you must move as 
quickly as possible to the correct category and event — or Anacron 
will lose his grip and tumble again. So be quick! 

■ Make your best guess about Anacrons year and category. 

■ Look at the year you're in and decide — should you travel 
forward or backward in time to reach your wayward assistant? 

■ Press the red button on your Joystick to release an event and 
on you go! 

Are you moving toward Anacron s year J If not ■ , , 

■ Tap the SP^CE BAR to change your direction in time. 

You can move anywhere in the time loop. If you reach the year 0. you 
will wrap around to the year 2000 and continue moving backward. If 
you reach the year 2000. you will wrap to the year and continue 
forward. 

As you travel, you'll pick up speed, lb slow yourself down, to check a 
category position or to check Anacron s location, catch an event in 
your Time Scanner 


CATCH HIM IF YOU CAN 

So, how do you finally snare Anacron? 
Catch his event with your Time Scanner! 

But it sounds easier than it is, Rememben Anacron is travelling out of 
control. He can only hold onto an event for a short time before he 
tumbles to a new location. To complicate matters, as you get closer 
to him, you create time waves which cause him to lose his 
grip more often. 

Luckily, you'll hear a beep each time Anacron moves to a 
new event. So listen carefully The more beeps you hear the closer 
you are to catching him! 

Head right for hts category and give chase. If you pass him in time, 
you can either lie in wait (heh, heh!) or reverse your direction by 
pressing the SPACE BAR. Keep on hts trail If you snag his event with 
your Scanner, he'll appear right before your eyes. 


JUST IN THE NICK OF TIME 

Remember time is of the essence. You have only 15 minutes to 
play each game. If you don't catch Anacron before time runs out, 
he'll be timebound forever. ..or at least until the next game! 

Concentrate . . , pinpoint his location . . , Aha! You've got him! 
How clever you are! Your score — measured in ume, of course — 
will be displayed on the clock at the top of the screen. 
Congratulations, Doctor, you've saved the day! 


ACTIVITIES 

Now that youVe timewlse, try these brainteascrs! 

That Was The Year That Was... 

Each riddle below describes two events that happened in the same year 
Can you figure out what the events are — and then, the year they share? 

1 . Sign your name with the greatest of ease. 
Or do calculations as quick as you please 

2. Grab that pigskin, go out for a pass, 
Or sail right through Africa — travel first class 

3. Speed up a river with steam to spare — 
Or gently and safely float through the air! 

4. Fly to the clouds on a single winger, 
Or see and hear Jolson in the Jazz Singer! 

5. Give a hop or a jump — and you'll bounce right back. 
Or use this new "shaker 1 * to whip up a snack! 

Things To Come 

Who knows what the future holds in store? We've made our best 
guesses — but are you clever enough to find them? 

Here are dues for six "future events" that we've planted in 
TIMEBOUND. Use your keenest foresight to figure them out. 
then snag them with your scanner before time runs out! 

1. Dancing on the ceiling? No problem! 

2. The picture s |ust fine — but would you 
please adjust the scent? 

3. You Can Fly Me to the Moon— First Oass 

4. Whatsyour next move? Concentrate... 
and checkmate! 

5. A house is not a home — until you pucker 
up and blow! 

6. Mine says three asteroids past Mercury, 
give or take a nova_ 

Don't stop here! There are a dozen more to track down, 
and only a couple of decades to do it! 

Which Came First? 

I, The Motorcycle or the Model T? 
1 Roller Skating or Ping Pbng? 

3. The Power Mower or the Flashbulb? 

4. The Cuckoo Clock or the Pocket Watch? 

5. The Electric Razor or the Blender? 

6. The Parachute or the Air Balloon? 

7. Genghis Khan or Attila the Hun? 

8. The Eiffel Tower or Grand Central Station 

Stumped? 

The answers await you in the Time Machine. 

CTW Software Group Development Team for Timebound 

HaroW Byrd Bernio Dc Koven Janice Mueller 

Dick Cooor L»u Uriel Dan Ochlscn 

Daniel E Cohn Seth Haberman AbnShaptro 

Sandy Damashck Laura Kurfand Debra Weinberger 


NOTICE 

CBS Software values its customer ,if»cf believes chcy *lK>uid be aware of their r ,£tnv 
not merely of our*, under the Copyi ij;ht Law. Jo that end. wc quote for the pur* 
chaser of thts equipment the provisions ol section 1 1 7 of thai law wh<h contains 
limitations on the exclusive rights of copying and adaptation which that law gives, 
anbofig other rights, to copyright owner* o' computer program* 

"Not Withstanding the pf oviwom of section 106. u is not an infringement for the 
owner of a copy o* a computer progi am to make or authorize the making of 
another copy or adaptation of that computer program provided 

( 1 ) that such new copy or adaptation is created as an essential step in the utilization 
ol the computer program in conjunction with a machine and that it is used in no 
other manner; or 

(2) that such new copy or adaptation cs for archival purposes only and that all archi- 
val copies arc destroyed in the event that continued possession of the computer 
program should cease to be rightful 

Any exact copies prepared m accordance with the provision of this sect*on may be 
leased, sold* or otherwise transferred, along with the copylrom which such copies 
were prepared, only as par t of the lease, sale, or other transfer of all rights »n the 
program Adaptations so prepared may be transferred only with the authorization 
of the copyright owner" 

Subject to those limitations* the purchaser of this equipment is granted a paid up 
non-cxcluwe license to use us software on one host computer 


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