Games_ The - Winter Edition
Platform: Commodore 64
Gametype: Undefined
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Description

Menu

The Games - Winter Edition is the follower of Winter Games. Epyx has chosen a new selection of events. Some events were already available in Winter Games, while others are new in The Games. Together with the Winter Games is The Games a nice collection of Olympic disciplines. As it was common with sports games of that time, there are some disciplines that call on the player to destroy the joystick by jolting it too much.

The game is designed for up to 8 players. The players receive points for successfully ending a discipline. For each gold medal you get 5 points, for each silver medal 3 points and one point for each bronze medal. The player with the most points wins the game.
Epyx has secured a license from the Olympic Commitee of the United States for The Games - Winter Edition and The Games - Summer Edition.
The disciplines are partially divided into several sections in which the player has to do another action with the joystick. 

Luge

In Luge the runner needs to cross the ice canal as quickly as possible.
Controls for the start:
press fire button and keep it pressed
joystick up or down: initiate starting movement (2-3 times)
let go fire button: start
Now press the fire button quickly 3-4 times to push yourself off from the ice with the gloves.
Controls in the ice canal:
Joystick left/right: steering movement

Evaluation:
The fastest luger wins the race.
Tips:
If you start ideally and then leave the joystick in a neutral position until you reach the finish line, you will have an easy time of about 24,3.
Keep the luge as centrally as possible in the ice canal with movements to the right and left. By this you are additionaly 2-3 seconds faster.

Cross Country

In Cross Country you need to lead the character over a previously defined distance with rhythmic joystick movements.

Controls:

Fire button: start
Joystick left/right: ski movement (gliding phase)
Controls uphill:
Fire button + left/right: speed up
Controls downhill:
Fire button + left/right: push with both sticks
Evaluation:
The fastest skier wins the race.

Tips:
You start with the left.
NOTE: If two human players compete against each other in the split screen, then the times of the two players are swapped due to a bug. To get the correct time, you should drive for the other player in the split screen. Until now there is no version where the problem was solved - this is also the case with some original versions!

Figure Skating

The aim in figure skating is to get the dream mark of "6.0" from the jury.
Course[edit]
1.) Choose the music 
The player chooses one of the seven available music titles with the joystick. 
(slow rock, fast rock, jazz, rhythm, new wave, romantic, medium rock)
2.) Choreography of the movements 
Here, a maximum of fourteen elements fitting the music are rehearsed with the joystick. 
If you want to change your choreography again, quickly press the joystick upwards twice.
3.) The performance 
The figure skater can be moved and respectively accelerated with joystick right/left. In the green field (lower left) you see the element that currently needs to be executed. The yellow and red field show the following figures. At the lower right the time bar is shown. If the triangle of this display gets green, you need to do the element according to the following table synchronously to the music:

Name	Controls
TGWE Eislaufen Fig1.gif	Axel jump	Jump: Joystick upwards for a short time
TGWE Eislaufen Fig2.gif	Double axel	Jump: Joystick upwards for a longer time 
Landing: Joystick downwards
TGWE Eislaufen Fig3.gif	Triple axel	Jump: Joystick upwards for an even longer time 
Landing: Joystick downwards
TGWE Eislaufen Fig4.gif	Scratch spin	Joystick upwards for approx. 2-3 seconds
TGWE Eislaufen Fig5.gif	Layback spin	Joystick upwards for approx. 2-3 seconds
TGWE Eislaufen Fig6.gif	Camel spin	Joystick upwards for approx. 2-3 seconds
TGWE Eislaufen Fig7.gif	Sit spin	Joystick upwards for approx. 2-3 seconds
TGWE Eislaufen Fig8.gif	Waltz jump	Joystick up for a short time and instantly down again

Evaluation

The average of the technical and artistic mark makes the total mark. The player with the highest total mark wins this discipline.
Tips:
To get a high score you need to present eight different and at least ten elements.
The higher the compliance of performance and choreography, the more points you get.
To successfully do the jumps, the speed needs to be high!

Ski Jump

This discipline was taken over from Winter Games. At Ski Jump you first go down the ramp as fast as possible. After the jump, the player needs to keep the jumper as long in the air as possible and finally land him smoothly.

Score

Total score = 3 * distance + points for performance
Controls for inrun and jump
With the fire button you push the character off the beam.
Joystick left/right: make corrective movements during the inrun
Joystick upwards: speed up
Fire button: jump
Controls during flight and landing
Joystick left/right: vary angle of the upper part of the body
Joystick up/down: extend/contract arms
Fire button: telemark landing

Tips for a safe jump

Go down as centrally as possible on the inrun (left/right)
Press the fire button already approx. 3-4 seconds before the edge and keep it pressed.
After the take-off make the character lean extremely forwards (right)
Start the landing early. (Joystick left until the upper body makes an approx. 45° angle to the points of the skiers)
Press fire button (telemark position) and keep it pressed until the landing is done.

Slalom

Slalom is one of the simpler disciplines. You only need to pass the gates. If the skier hooks a gate, touches the border of the track or approaches a gate from the wrong side, he will ge disqualified.
Options:
The track distance (350m/400m) and the gate size can be set before the start.

Controls:

Joystick up or left: move to the right (from the skier's point of view)
Joystick down or right: move to the left (from the skier's point of view)
Fire button: start and accelerate
Evaluation:
The fastest skier wins the race.

Tips:

The first gate always needs to be passed from the top
The skier can be accelerated by pressing the fire button.
The narrower the tracks, the faster is the skier.
On the easier tracks you should keep the fire button pressed for acceleration.

Speed Skating

This discipline was taken over from Winter Games. Here you need to guide the character over the ice by rhythmical joystick movements. The distance can be set. (1km, 3km, 5km, 10km)

Controls:

Fire button: start and getting up after a fall
Joystick rhythmically left/right: move (gliding phase)
Controls lane change:
Joystick rhythmically left/right + up: change to outer lane
Joystick rhythmically left/right + down: change to inner lane
Evaluation:
The fastest ice skater wins the race.

Tips:

The rhythm is crucial
Watch out for your opponent during a lane change

Downhill

Downhill is one of the more difficult disciplines. You play both in the side and in the first-person perspective.

Controls:

The fire button starts the race and accelerates and the beginning by using the sticks.
Joystick left/right: steer
Joystick up: accelerate
Joystick up: break

Tips:

For training, just make only one push with the sticks at the beginning, it is easy to go too fast.
Concerning the question about the camera position, simply press fire only once, then the whole race stays in the first-person perspective and is less confusing...
Another possibility is, to position the cameras in front of the finish line, so that you are spared the passage and you only can give more swing.
Bug:
If you crash with the maximum speed, you will slide out of the screen. The you will suddenly go on with full speed, as if nothing has happened! (see video)

Design

Opening
Concerning the graphics, Epyx has again exerted themselves to offer an optically pleasing game. The disciplines that were already available in Winter Games were created completely anew. The animations of the characters are realised very pleasantly and in detail. This game shows the graphical top form of Epyx. At the beginning you are introduced by a nice animation, that serves as Opening Ceremony. Concerning the appearance of the menues the game is, however, not as excitingly done as The Games - Summer Edition. 

Hints

Playing the national anthem faster is possible by pressing the fire button!
Version: Stadium 64 / C64Games.de[edit]
This version (see Links - Stadium 64, see Links - C64Games.de (choose "Originaldisk" here) is the first choice when playing with the emulator: Settings for VICE: (True Drive Emulation = on; Virtual device traps = off)
pro stable
pro saving the highscore list works
pro empty highscore list
pro 3 disk sides
contra copy protection
Version: Eaglesoft/LightCircle/HTW
This version (see Links - C64Games.de) is the first choice when playing on the C64.
pro no copy protection
pro saving the highscore list works (after reset, use the programme "SAVEHI")
pro highscore list can easily be set back to value that is easily outperformed (use the programme "NEWHI")
neutral almost stable (crashes are possible after figure skating)
neutral 4 disk sides

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Other versions
You should avoid other versions as the saving of the highscore list does not work properly.

Solution

How do you jump over 90 meters ?
In the first part of the inrun phase stay as centrally as possible in the middle with left/right.
In no case should you correct (left/right) and accelerate (up) at the same time.
In the second inrun phase, push the joystick upwards for approx. 2 seconds to accelerate.
Then keep the fire button pressed until the take-off.
Instantly after the take-off press the joystick to the right (extreme front position).
Then stretch out the arms as quickly as possible (joystick up), to offer more bearing surface.
Stay in this optimal flying position as long as possible.
When the skis at the latest virtually touch the mountain top, then take the arms fully to the body. (Joystick down)
Then instantly pull the joystick to the left until the upper body has an approx. angle of 45° to the tip of the skiers.
Then keep the fire button pressed until the landing is done.

Cheats

Except for the "bug" in Downhill described above, there are none known.

Critics

FXXS: "Somehow I have the feeling that the game was released before it was done... it is nice that you can choose the track for some disciplines, but for this you pay with long loading times. I only really liked the "Downhill" (it is probably rather a giant slalom, in downhill you usually have jumps and drawn-out curves...), the rest is already available in a similar manner in the forerunner Winter Games and/or simply only mediocre. 6 points."

TheRyk: "Actually a quite proper game, although some of the disciplines offer hardly anything new but are mostly the same as in the predecessor. However, the range of 4 disk sides without a fast loader is not really justifiable if you look at the game. The original version is only recommendable for emulator players or people who like a break every now and then. Figure skating is a totally unplayable disaster in my opinion. But since the overall design is well-done and the other disciplines (once they are loaded) are really kind of fun, I can also rate this one 6 out of 10 points."

Gangsterkater: "The game should go as Winter Games II! That is at least what I though at that time and I was thrilled when I got it. And this also over four disk sides! But already when playing it for the first time I got disappointed! The graphics is okay for that time, but the fun in the game leaves a lot to be desired! While the disciplines "Luge" and "Cross Country" are relatively much fun, this subsides quickly in "Slalom" and "Speed Skating". There is less and less enthusiasm if you manage to get over the finish line fast in "Downhill" but somehow you always get disqualified because you have crashed too often.... And only the gods themselves know what the programmers have thought when creating the disciplines "Ski Jump" and "Figure Skating"! While "Ski Jump" was a highlight in "Winter Games", it is really bad in this game! Controls are difficult and the motivation goes downhill very quickly... There is no motivation arising at all during the totally unplayable "Figure Skating". A total botch (as already in the forerunner Winter Games imho!)!!! :-( But as I am a fan of Epyx games, I like the graphics and there is the one or other discipline that is fun, I at least give 6 out of 10 points!

Werner: "The opening sequence looks more promising than in Winter Games. The loading times for the cassette version are almost unbearable. But in the 3-sided original disk version they are within sensible limits. Now my impressions about the single disciplines:
Luge: Great discipline with nicely animated start sequence. It is fun - no question. I like that better than Bobsled in W.G.
Cross Country: So so! Biathlon in "Winter Games" is definitely better.
Figure Skating: no comment
Ski Jump: my personal favourite discipline that offers many technical subtleties.
Slalom: soundly realised, not that bad.
Speed Skating: well. When falling, frustration arises fast.
Downhill: one of the better events.
Four disciplines (Luge, Ski Jump, Slalom, Downhill) were quite fun for me. 8 points!

Miscellaneous

In the discipline "Figure Skating" Chris Grigg obviously was too lazy or out of time to newly compose each of the available music pieces. Maybe it was also meant as a joke, that after choosing the drum symbol the Half Pipe music from the game California Games which was released one year ago, is sounding in a minimal varied version - skating is only skating…
Even in the original version there is the bug, that when playing the Cross Country event with two or more players, that in the display of the end result the players are swapped.


https://www.c64-wiki.com/wiki/The_Games_-_Winter_Edition
