Earth Orbit Station
Original title: E.O.S.
Alternative title: Earth Orbit Stations
Platform: Commodore 64
Media: Floppy
Genre: Construction Kit, Simulation
Gametype: Undefined
Release Year: 1987
Developer: Karl Buiter
Publisher: Electronic Arts
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Earth Orbit Stations is a space program simulation where you run a privately owned space station. It focuses on the commercial aspects of space flight, as opposed to governmental or military aspects.

In the near future of the year 1996, you have been appointed space director. Your goal is to build space stations, conduct research, market products, and compete against up to three other directors. These can be controlled either by the computer or by other players. There are various missions with distinct objectives: the tasks range from rescue operations, pure research or space colony construction to a search for intelligent extraterrestrial life.

In the course of the game, you can build 39 different modules, including command, life, chemical lab, solar collector, and communications. Most of the missions require special units: for a Mars rescue operation, you first need to build a space hospital, for example. It's also possible to launch shuttles and probes from the station.

Reaching the goals of each scenario requires money. You can sell new products, request help from commercial sponsors, and even use ads to attract more buyers. To make this game even more challenging, you constantly have to watch your opponents, because if any of them achieves the goal first, you lose.

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Description from the packaging:

Building cities in space.

Run your own space program.

It's the nest 50 years of space development- with you in charge. Raising the money. Constructing the space stations. Exploring the planets. And paying off the bank.

A game of skill and strategy.

Combine 39 different modules into an infinite variety of stations. Shuttleports. Chemical Labs. Construction Plants. Will you invest in new technology or go for the quick buck? Make the right decisions and your empire could extend to Pluto.

A great simulation.

The game is based on NASA's plans for the next 50 years of space exploration. The technologies and economic models are under development now. You may learn something even NASA doesn't know.

Great game depth.

Seven different game scenarios, all replayable.

Each scenario lasts from 2-40 hours. Hundreds of hours of game play!

Take on your computer, or up to three more human players.

EOS library includes facts and details about every planet and moon in the Solar System!

Reading between the lines.

Profits are the mother's milk of the space industry. Develop new products. Set your prices. Advertise. Make alliances- or sabotage the competition. And don't believe everything you read.

Columbus would be jealous.

Get ahead by sending probes or manned missions to 8 planets and 34 moons of the Solar System. Just make sure you get there before your competition.

Explore advanced technology.

To build cities in space, you'll have to develop the technology for mining the moon- and moving the ore. Nobody said plundering the resources of space would be easy.
