Might and Magic - Book Two
Original title: Might and Magic Book Two: Gates to Another World
Platform: Commodore 64
Gametype: Undefined
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The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Alternate Titles

"Might and Magic: Gates to Another World" -- Genesis title
"Might and Magic Book Two: Gates to Another World" -- Full in-game title

Trivia

In the slums of Sansobar, there is a message on a wall that, when read straight across, begins "Beware of eyes!" It seems to be surrounded by random letters. However, if you read these letters from the top down, you get the following messages: "Hi, Mom" "Spork" "XOXO" and "Slum rat Rule".

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Description from the packaging:

The basic elements of adventure in their most advanced form.
What is happening in Cron? Chaos sweeps across the land, wreaking havoc among it's peace-loving citizens. Respected and powerful community leaders are vanishing mysteriously, law and order are quickly being replaced by sword and sorcery, and rumors of doom and death abound. What can you do?
Embark on a glorious journey to save the world of Cron and yourself. Hundreds of quests matched to your personal proficiency will test your ingenuity, over 250 monsters will contest your might in an advanced combat system, while 96 spells, more than 250 weapons and items, two new character classes, hirelings, and 15 secondary skills will aid your cause.

Where will your travels take you? Expect to get down and dirty while you explore grim forests, arid deserts, frosty tundra, wild rivers and mysterious lakes, treacherous mountains, ominous castles and disreputable cities. And after all that you might even have to enter one, some, or all of the dreaded elemental planes. Could this even be enough? Probably not, for just as you have mastered modern Cron, you will have to travel through the very fabric of time itself to right ancient wrongs. But you don't have to worry about mapping all of these. While you enjoy our intricately detailed 3-D color windows, our new auto-mapping feature remembers every square you have ever crossed, indoors and outdoors, across all centuries.

Might and Magic II contains all the basic elements of adventure; excellent graphics, time conserving auto-mapping, spells and weapons galore to combat fierce, animated monsters, while developing and sustaining an exciting lore of the land. Gates to Another World, sequel to the smash hit Might and Magic Book 1, allows transfer of characters from Book 1, yet no previous Might and Magic experience is necessary.

Travel the beautiful world of Cron with the aid of our exquisitely detailed 17" x 13" color fold out map.
Enjoy the luxury of not having to map anymore. Our auto-mapping screen remembers every square you have ever walked through.
Encounter a multitude of bloodthirsty monsters on your way to fulfilling hundreds of quests and gaining wondrous treasures.


http://www.mobygames.com/game/might-and-magic-ii-gates-to-another-world
