Hack Attack  v1.1
Platform: Commodore 64
Gametype: Undefined
_________________________

Manual :

                                                 Hack Attack

                                                      by Sadi Yigit
                                  A Commodore 64 game presented by Zaadii-Games
                                 First Release: Oktober 2016 – Manual for Release 1.1

            Introduction

            Welcome to Hack Attack, a game for the Commodore 64, dealing with the topic secret networks on
            earth. In this game you will take over the roll of a secret organization that is triing to take over the
            control of the whole network on earth, by highjacking one network of a secret service after the
            other. The objective of the game is to take over the contol og the whole network or (in 2 player
            mode) to take over the home net of your opponent.

            System requirements

            The game was developed for the real Commodore 64 excluding any extensions or modification. In
            addition the game was tested on the emulator  CCS 64 (V3.7).
            For using the game on a real Commodore 64 the prg-FIle needs to be copied (as only file) to the
            floppy disk. Then load the game by typing „LOAD“*“,8“ and run the game by typing „RUN“.
            In addition you will need a Joystick for the solo game mode or for playing against the computer. For
            playing agianst another palyer you will need a second Joystick.

            Options

            After loading the game you will see the start screen, where you can choose the options for the game.
            By movin the Joystick up and down you can move the highlighted option. By pressing the fire
            button the setting of the highlighted option will change. By pushing the fire button several time you
            can loop throught all possible setting for that option. Once you are fine with the options, move the
            higelighning to „Start the Duell“ and press the fire button to start the game.
            Before we'll talk about the game, here some more informations about the options:

            Mode

            Solo: You will play alone and your only opponent is the time (Ticks – this is an option described
            later). If the setup for the time was high the game will be very easy and is more like a tutorial.
            However, with a low time setting even the solo game can be challenging.

            Duell: You will play against a second human player. You will need a second Joystick for him/her.
            Be careful you will start both in parallel with choosing the HomeNet - Fist come first serve!
            Play against the Computer (easy / medium / hard): You will play against the Computer. Depending
            on the choice the game will be...well...easy, medium or hard.

            Start Setting

            Standard: Income and resources at the begin are always the same. The are set acording to the entrys
            in the table „description of the Networks“ (later in this manual).

            Random:  Income and resources at the begin are set at random at the begin of the game.

 = Page 1 =

            Domination

            Allowed: The game also ends if a player owns ¾ of all networks.
            Not allowed: The game will not end before a player destroys the home network of its opponent.

            Events

            No Events: There will be no event at all, during the game.

            Only with no effect: There will be events, but only events that will not effect the gameplay.
            Only with Effekt: There will be events, but only events that will effect the gameplay.  Take into
            account that this will have the effect that more events will effect the gameplay as is both kind of
            effects are choosen, since the rate of the occurence of an event is always the same in the game.
            All events: All kind of events are possible.

            GameTime

            The game time can be set from 1000 Ticks up to 8000 Ticks, this is more or less the time in
            seconds. This means that you have the choise of a gametime from about 15 minutes up to 2 hours.
            But be careful – there are some rumours about the developement of a time machine. This could lead
            to a end of the game more early.

            The Game

            After setting the options and starting the fight you are diretly in the main screen of the game. This is
            where the whole game takes place:

                                                                                      2






                                                                                             4




                         3

                                                                                                 1b







                                    5
                                                      1a
                             7                                                             7




                             6a                                                       6b
                                                            8

            Elements ot the mainscreen:
                1. Actual position of the player. (a player 1, b player 2)

                2. New Windows: Here is the latest Event and its effect listed.

                3. Net: One of 16 nets to conquer. The colour of the area shows indicates the actuall owner.
                4. Actual SWP of the net: Actual number of Software Points (SWP) of the net. If the SWP of a
                    net is going below 0 the one who is causing this is taking over the net.
                5. Link: Connection between two networks. Players can move along that connections and SWP
                    can be sent along them. If SWP are sent along a connection that connection is pulsing in the
                    colour of the sender. This pulsing also indicades the direction in which the SWP are sent.
                6. Infromation for the Players (a Player 1, b Player 2). Gives some detail information about the
                    network that is the actual position of the player.
                7. Status of the player: Indicates if the actual commandos of the players ae interpreted as
                    movement (MOVE) or as SWP-send command (HACK). By pushing the fire button a player
                    switches between those modes.
                8. Ticks: Actual number of passed ticks. If the number of ticks is reached that was entered at
                    the beginning of the game in the options screen, the game ends.

            Choosing the Home Net

            The game will start in a special mode in which you will have to choose your home net. In this mode
            you can only move and in addition push the fire button once. If you push the fire button the first
            time your actual position will become your home net.

            In the solo mode, the game directly starts.
            In a two player game, the player who chose first his network, can continue to move and observe the
            world, but cannot do anythng else. The player who was not that fast and choses as second, cannot
            choose a networt that is a direct neightbour of the other home net. After both player have choosen
            their home net, the main game starts immediately.

            When playing against the computer, the situation is tha same as if you would play a solo.
            Immediately after you have choosen your home net the computer will chose and the game begins.

            Main Game
            Each player has a pulsing marker in his colour (gerd/green) showing his actual position. In the
            information area the player sees if he is in the hack od move mode (HACK/MOVE). When in move
            mode you can move between network also the connections (Links), by moving the joystick into the
            position of the link that you want to use to leave your actual network. Please take into account that
            you can move over the boarder of the screen and enter a network on the opposite side of the screen.

            By holding the fire button pressed you switch to HACK mode.  However, you can only change to
            HACK mode if your actual position is anetwork you own.

            In HACK mode you can config your actuell network. If you move the joystick in the direction of a
            link that link is set to send SWP out. Now with every tick SWP will be sent along that link. If on the
            end of that link there is another network of yours, the SWP will add there. If there is a network of
            someone else the SWP will be substracted from the SWP of that network. If the SWP go below 0
            you will take over the network. If you move your joystick in HACK mode into the direction of a
            Link that is allready sending SWP, the sending will be stopped.
            By releasing the fire button you will switch to MOVE mode again. You will also automatically be in
            move mode again if you have been in HACK mode and you are loosing your actual network.
            To win take over the whole network or (if not in solo mode) take over the home network of your
            opponent.

 = Page 3 =

            Some helpful informations

            With the infromations given above you can start playing. For those who what to know more, here
            are some details:
                •   Each net produces SWP in the hight of the networks income per tick. This is added to the
                    actual SWPs to the net.

                •   A net below 30 SWP will not send SWP, it collects until it has 30 SWP.
                •   A net cannot collect more that 222 SWP.

                •   The SWP boarders (30 and 222) are not violated by events.

                •   A player cannot send SWP along a link in both directions at the same time. The second
                    command will over write the first one.

                •   Two player can send SWP along the same link against each other at the same time. The
                    connection will no longer puls, but become violet, in such a case.

                •   If a net is attacked from several forces it is completely random who will get the net.

                •   If one takes over a net that net immediately gains some SWP. The number of gained SWP is
                    depending on the mode:
                       •   Human player will get 20 SWP, except for the solo mode – in the solo mode you will
                           not get any SWP for take overs.

                       •   The computer gains SWP depending on the difficulty:
                              •   easy: 20 SWP-Startpunkte

                              •   normal: 40 SWP-Startpunkte
                              •   hard: 60 SWP-Startpunkte

                •   The income of Homenetworks are set to:

                       •   1 SWP/Tick in solo mode if you own 3 or more networks
                       •   2 SWP/Tick in solo mode if you own 2 networks only

                       •   3 SWP/Tick  for human player in non-solo mode, in solo mode if you only own your
                           home network and computer in easy mode

                       •   4 SWP/Tick for the computer in normal mode

                       •   5 SWP/Tick for the computer in hard mode
                •   The income of non-home networks are between 0 and 2 SWP/TICK. Events will not violate
                    this boarder.

                •   Events have different message colors:

                       •   Standard event without effect: yellow
                       •   Rare event without effect: white

                       •   Standard event with effect: orange
                       •   Rare event effect: light blue

                       •   Time anomalie: blue

                       •   Aliens: turquoise (also used for alien-teretoris)

 = Page 4 =

                       •   Special event for Spieler 1/2: green/red
                       •   Virus attacks: purple

            The Networks

            Descitpion of the game setting. This is the setting it the game setup is not set up in random.

             Net              Abk    Start  SWP                Net                 Abk     Start   SWP
                                     SWP inc                                               SWP    inc

             Canadian         CSI    40     2                  Mossad              MOS     50     2
             Security                                          National            NIS     30     1
             Intelligence
                                                               Intelligence Service
             National Security  NSA  50     2                  Komitet Gosudarst.  KGB     40     1
             Agency
                                                               Bezopasno.
             Ice Cold Service  ICE   20     1
                                                               Madagaskar          MAD     20     1
             Mafia Net        MAF    30     2                  Security

             Falkland Net     FAL    60     1                  Research Analysis   RAW     30     1
                                                               Wing
             Federalnaja      FSB    50     1
             Sluschba                                          Ministery of State   MSI    60     1
             Besopasno.                                        Security
             Joint Situation   JSC   50     2                  Ministry of Foreign  MAI    40     2
             Centre                                            Affairs
             Desert           DES    20     1                  Australian Secret   ASI     40     2
             Encryption                                        Int. Service
             Service

            The Game and the real world

            Hack Attack fictive game around internet secret services. The designe is not influenced by any
            poltical or other attitude. The networks where choosen based on the publicity of known secret
            services, and based on the need of an even distribution over the world. The restriction to 16
            networks is based on software technical and mathematical reasons. The connection between the
            networks have – after several redisigns due to playability and visualizability – no correlation to the
            reallity any more.
