GFL Championship Football
Platform: Commodore 64
Genre: Sports, Football
Gametype: Undefined
Release Year: 1986
Players: 1 or 2
Programmer: Dennis Kirsch, Mark Madland & Scott Orr
Musician: Tommy V. Dunbar
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This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.

There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. 

Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.

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Description from the packaging:

There's a lot more to football than X's and O's.
You haven't really experienced football until you've been down on the field with an outside linebacker headed straight for you and nobody blocking him.
There's a word for that experience.
The word is pain.
You haven't felt the real excitement of football until you've run the perfect pass pattern, broken free near the end zone, and caught the winning touchdown pass.
There's a reward for that kind of performance.
The reward is victory.

You haven't seen real computer football until you've seen GFL Championship Football. It has what no other computer football program has: in-the-helmet perspective to put you down on the field, where the action is.
Which is where you want to be if you're looking for real football.
X's and O's were never like this.

This is the computer football program throws all previous football programs for a loss. That's because GFL Championship Football brings a totally new perspective to the sport. No longer are you up in the stands, watching "the fleas on the left play the fleas on the right"-you're actually on the field, taking the hits and making the plays.

No other computer football simulation gives you the features of GFL Championship Football:
In-the-helmet perspective puts you at ground level on the playing field.
Scrolling-screen animation moves you up and down the playing field.
Realistic sound effects let you hear everything from the quarterback barking out the count at the line of scrimmage to the sound of your footsteps as you run your plays.
Play calling selections include dozens of different offensive plays and a dozen defensive alignments. All elements of the kicking game are also available- field goals, punting and kickoffs.
Player options let you take on bone-crushing action against a friend, or go up against any of the 27 computer-controlled teams in the GFL.

Don't settle for anything less than real football. GFL Championship Football gives you 60 minutes of hard-hitting action no one else can match.
On the field. Where real football is played.
In-the-helmet perspective puts you in the middle of the action.
Timing is the key to an effective passing attack.
Play calling screen gives the status of the game and lets you select from dozens of offensive plays and 12 defensive formations.
