Madness  (Rainbow Arts)
Platform: Commodore 64
Gametype: Undefined
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Description

In a research facility for gene technology chaos has broken out! Some creatures have escaped from the laboratory and try to destroy the facility. Dangerous creatures as Pac Man, Astro Bill and Killing Willy try to give you a hard time and prevail in the research facility. You have to beware of defensive missiles and flying robots which keep you from fulfilling your mission.
Your task is to steer a humanly looking android and short-out the fuses in every room, so the creatures get banned into hyperspace, where they cannot do any harm. For this you need to avoid the creatures cleverly and map out the exact way to the fuse systems to leave the room on time.

Design

The game is designed in 2-D screens and happens on a platform. An interesting melody accompanies you through the whole game. An unusual sound option in the main menue is the "filter level" with which you can change the wave shape of the bass voice.
There are 32 levles, which can each be picked in the main menue.
In the main menue there are 4 setting options.

DEMO - Test game is shown
HIGH SCORES - Scores
START AT LEVEL …. - Choose level (1-32)
FILTER LEVEL - Sound settings

In this game you need to deal skillfully with different enemies and plan your way to the end logically.
Course of the game
At the beginning of every level you start at the "IN" field. You have to try to deactivate all fuses, and when you made it you go to the "OUT" field to get to the next level.

Controls

Joystick left: character moves left
Joystick right: character moves right
Joystick up: climb up (e.g ropes or ladders)
Joystick down: climb down (e.g ropes or ladders)
Fire button: jump or jump onto a rope

Tips

As it depends on speed, -the power display shrinks steadily- you should partially jump instead of run on straight passages, especially on conveyor belts with contrary direction of rotation. Also on long in- and outfading bridges jumps are recommended.

On in- and outfading bridges over short distances (level 9), on the other hand, you should for the purpose of precision rather walk than jump, so you don't land in the wrong place.
Time is very short, so don't waste it. You should get an overview over each level by practicing, to get to know the way which leads quickest past all the fuses to the "OUT" field.


https://www.c64-wiki.com/index.php/Madness
