Knight 'n' Grail
Platform: Commodore 64
Gametype: Undefined
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Introduction 

"In an instant we were separated, the flash of light struck the tree. Our tree. She flew headlong a few hundred yards, landing on a flat stone. I tumbled into high grass. The shadow moved towards my beloved one and soon consumed her. Another flash appeared. This time the brightness blinded me totally but I could imagine the scene in front of me. I've heard the story so many times. Now it was finally happening. The curse was upon us. I swore I'd help her shed her serpentine skin and return her to her natural form, no matter what. I turned to the archmage and humbly asked to be able to wield a sword and wear armour. The price for his aid would be the very same item that I was now about to risk my life to obtain. The vessel of restoration. Iron clad and with death in my grip I ventured into the dark to find the goblet of gold." 

The game is a platformer with many action-adventure elements. The kinght meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited, are reentered, the enemies also reapppear! 

Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read. 

Furthermore there is a map of the castle's labyrinth, which shows an overvire of the rooms that you have already visited. In the lower right of the screen the name of the currently entered room or area 

The mysterious runes as a help - unfortunately in Old English
 writing	

The Golden Shrine room: 
Somehow reminds one of the Holy Grail! 

Further images from the game and an ending as it should not happen
	
You can view the end sequence here: Knight 'n' Grail - End sequence 
 Beware, spoiler alarm! 

The level design as atmosphericly adapted to the topic of the game in dark multicolours. Room or areas are entered, which partially scroll horizontally or are blended in if needed. A correspondingly gloomy background music with sound effects round the game off. The game contains over 200 very nicely drawn screens, different extras and weapons, a lot of monsters and other enemies, five intermediate and one end boss, ingame music and sound effects, a laborious end sequence and you can even save your progress at some places. 

F1  change swords 
F3  change armour 
SPACE  change between labyrinth map and game 

 Look at every rune stone, as it holds either an important hint or a place to save your progress. 
 There is also a transmitter, to shorten long ways... 
 In the course of the game ypu get special abilities such as jumping higher (joy up 2x), float down diagonally (joy back while falling), turn to a bird and fly (keep fire button pressed)... 
 When you can fly, you can then reach places and get useful items, that could not be reached before, as e.g. Eagle Eyes (you can see with them which walls can be destroyed)... 
 Different walls can be shot through with a certain type of sword, with this you can reach otherwise not accessible sections of the castle... 
 To end the game positively, you need to carry the right sword and wear the right armour... 
 There is supposed to be a "bonus end" next to the two possible endings... 

 The rune stones and their runes 

Rune of Rebirth: 
 Press F1 to save. Press fire to abort 
The Castle / Castle Entrance: 
 A holy quest 
 If you enter you must seek the grail with pace and in the map trust by pressing space 
The Castle / Main Hall: 
 Steel Doors 
 Dragon staves have their door in a magic grip, swords that soar and cuts might make it slip 
The Castle / Main Hall Attic: 
 Elementals 
 Equip the Armour of Water and walk into the rain, it will not be a slaughter not even an energy drain 
The Castle / Well of Wishes: 
 If transport you need get to the other side, then with high speed you will ride 
The Castle / West Tower Upper: 
 Fear of Fire 
 Hidden far from the great one he feels safe in his den, turn him to steam and you have won but it is not over then 
The Castle / Room of Obedience: 
 The Majestic 
 All Swords bring them to me, you will get rewards for free 
Wyverns Caverns / East Cave: 
 Power of Nightingale 
 Just hold fire and you will transform, to what you desire that is your original form 
Wyverns Caverns / Caverns: 
 Power of Ostrich 
 Another leap in mid air will have you soar, higher than you dare and higher than before 
Wyverns Caverns / Wyverns Entrance: 
 Heed my first Warning 
 Protection against gravel and dust is needed beyond here, heed this you must or end up on the dragons spear 
Marduk Sewers / Marduks Entrance: 
 This den will get cold and quickly frozen, do not be bold act like the chosen 
Marduk Sewers / Marduks Chamber: 
 Power of Owl 
 Press down when falling, to float around when you get the calling 
Marduk Sewers / Crossroads: 
 Spiked Door 
 Only Bearer of the Golden Sword may pass, this says the Lord that protects the glass 
Marduk Sewers / Crossroads (below): 
 Power of Eagle 
 All hidden signs will to you be revealed, all matter of kinds will no longer be sealed 
Zmey Mountain / Mountain Stairs: 
 All dragons breathe fire also my master, all dragons breathe fire and cause disaster 
Zmey Mountain / Zmeys Chamber: 
 Power of Woodpecker 
 Some walls will now come down, just hit them until they come around 
Dungeons / Labyrinth: 
 Golden Armour 
 wear this at the collection of the holy grail it is your only protection or you will fail 

 Cheats 
 The version by "Onslaught" contains next to the manual on an extra disk also the following cheat options: unlimited energy, unlimited coins, all swords, all armour.

Unfortunately, there is no highscore possible in this game, but there are two different end sequences, depending on whether you carry the right armour or not..


http://www.c64-wiki.com/index.php/Knight_'n'_Grail
