Conflict in Vietnam
Alternative title: "Conflict in Vietnam: Your Personal Time Machine into History!" -- Tag-lined title
Platform: Commodore 64
Gametype: Undefined
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The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. 

Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a day-night-cycle, weather, terrain, supply lines, formations, unit organization and experience, to name only the most important factors. Two players can compete head to head on one computer, soloists may randomize the enemy priorities in some scenarios for added uncertainty on the battlefield.

Even more so than in the previous games, designer duo Sid Meier and Ed Bever stress the educational aspect of their well-researched historical simulation: the manual is desgined as a complementary read that offers extensive background information to the five scenarios and their 'what if' variants.

Alternate Titles

"Conflict in Vietnam: Your Personal Time Machine into History!" -- Tag-lined title
"Conflict in Vietnam: The Strategic War Simulation" -- UK tag-lined title

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Description from the packaging:

Your Personal Time Machine into History.

The Vietnam War- the tense, agonizing and frustrating period of American involvement in the struggles of Southeast Asia. Great bravery, courage and patriotism were demonstrated by the soldiers in the field against a background of political and social unrest and uncertainty at home.

Vietnam was the first and only war fought in the living rooms of the nation through national television coverage. That sensationalism rarely conveyed the military and historical significance of the actual battlefield situations. But now, with Conflict in Vietnam you have a personal time machine to experience the emotional highs and lows of the battlefield commanders as they struggled to accomplish their missions in a hostile environment where it was never clear who was the enemy or the ally.

Conflict in Vietnam gives you insight to the history of the war, and allows you to test your command abilities on the battlefield. You determine the strategies and tactics leading to victory or defeat.

Conflict in Vietnam gives all the great features you expect from a MicroProse "Command Series" simulation, including:

Accelerated real-time simulation, with constant battlefield decision-making required.

Five historically authentic scenarios: Prelude: Dien Bien Phu 1954. Into the Valley: Ia Drang 1965. The Tide Turns: Khe Sanh 1968. Empty Fishook: Cambodia 1970. Fist Cracks: Quang Tri 1972.

Easy-to-use Command System for novices as well as seasoned simulation strategists.
Solo and head-to-head competition.

Whether a veteran campaigner or a new recruit to strategy simulations, Conflict in Vietnam will challenge, intrigue, and enlighten you.
