Seastalker  (Infocom)
Original title: Seastalker - Dive Deep Into Danger
Platform: Commodore 64
Gametype: Undefined
_________________________

You must save the Aquadome! But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

Alternate Titles

"Seastalker - You and the Ultramarine Bioceptor - An Infocom Junior Adventure" -- Tag-lined title
"Seastalker: Harry Crawford and the Ultramarine Bioceptor" -- Atari 8-bit in-game title
"Seastalker: Dive Deep into Danger" -- Tag-lined title
"Seastalker: Dante Hicks and the Ultramarine Bioceptor" -- Commodore 64 in-game title

Trivia

Seastalker was the last Infocom game to be released in a folio edition.

---

Description from the packaging:

Interactive Fiction Junior Level. (For ages 9 and up).
There's something down there, something terrifying. Now you've got to face it... because now only you can save the Aquadome- the world's first undersea research station.
The alarm sounds and your submarine, the Scimitar, stands waiting. But not so fast- you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have terrifying possibilities to consider, mysteries to unravel, life-and-death decisions to make!

Success won't come easily. It may not come at all- because if you challenge the deep without all your wits, you might just end up as shark bait.
Seastalker shifts your brain into high gear.
Here's adventure in the tradition of Jules Verne's 20,000 Leagues Under the Sea. But instead of reading pages from a book, you become the main character. And your skills in planning and deduction make the story unfold into a fantastic undersea exploration.

No video game comes close to the experience of Seastalker. Why?
Because every full-sentence command that you type into your computer moves you farther into the awesome mysteries of the dark ocean... and every puzzle must be solved, with brains, and with daring.
It takes courage and a keen mind to join the Discovery Squad. For instance, you'll need to uncover the secrets of tricky crewmen- Marv must know something about the black box; maybe I should follow him and see what he does? And you'll find out what it means to do or die- If I don't figure out how to fix this sub soon, that monster's going to attack.
So come on in- it's time to see if you can create the kind of story that legends are made of.
