Jumpman Junior  (1983 - Epyx)
Platform: Commodore 64
Gametype: Undefined
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Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.

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Description from the packaging  (Atari version) :

The devilish Alienators are back! And they have overrun the Jupiter Command Substation. It's up to Jumpman Junior with his speed and jumping ability, to defuse the bombs planted throughout the twelve levels.

Analyze each screen before you begin, but don't take too long, the more quickly you clear the screen the more bonus points you get. Maneuver Jumpman Junior up and down the ladders, ropes, and dumbwaiters. Watch out for the electrocution traps, moving walls, hellstones and the ever present enemy bullets. If you think you can handle all that, be prepared for the hurricane winds that blow you off course every time you jump. Jumpman Junior has twelve exciting and challenging screens waiting for you with more hazards than can be imagined. If you're good enough to handle all twelve, watch out, random screens with more obstacles will keep appearing until all your lives are gone.

12 Screens
8 Speeds
One to Four Players
Ages 8 through Adult
Joysticks Required
