Heart of Africa
Platform: Commodore 64
Gametype: Undefined
_________________________

In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary.

The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have their own cultures. Presenting them with the wrong gift may hinder your attempts to get needed information.

Use the joystick to move about, press the fire button when you are standing still to move control to the four icons to the left of the exploration window. Click these icons for further options. The diary icon lets you page through your diary to review the clues that you get from the native chiefs. The map icon lets you see what you have explored so far. The options icon offers three choices. Two let you check on your location and condition. The third lets you drop things off to form a cache. The hand icon lets you select what you have in your hand and it lets you use items from your backpack. If you are delirious, your joystick control will become uncertain, reversed or randomized.

Go to a pub in a port city to save your game. You can save up to 10 different games at once on a single disk. Each time that you start a new game, the location of the tomb and other valuables is subject to change.

Awards
Happy Computer 
Issue 04/1987 - #16 Best Game in 1986 (Readers' Vote)

---

Description from the packaging:

January, 1890.
The Africa of your imagination is about to become real.
Book passage to any port.
You have the thinnest of leads, the diary of a madman who disappeared hunting for the hidden tomb of a legendary pharaoh. You also have no time to waste. There are over 30 cities and settlements to visit, and you're not the only one on the trail.

Search for clues and equipment.
What the natives know will help you, if you can get them to talk. The tools and goods inside their huts will help, too- shovels, canteens, canoe paddles, whips, ropes, machetes, guns, maps, gifts and more. Just be careful. Not everyone will be happy to see you.
Geographically and historically accurate.

Imagine a huge map of Africa stuffed into your computer. The Nile. The Congo. The Niger. Mt. Kilimanjaro. The Sahara. Lake Victoria. The whole thing. And if you get lost, just press the button. "The Nile River," the screen will say. What it won't say is, "about 2 miles above the falls."
Automatic maps and records.

As you explore, your computer draws maps and keeps a journal, recording the most important clues for later review. It also keeps a record of your last two, uh... misfortunes. "Lost incredibly valuable talisman while running away from very angry rhino," it might say, or "Oops, better luck next time."
Heart Of Africa marks Dan and Bill Bunten's fourth computer collaboration. Their first, Cartels and Cutthroats, set the standard for business simulation games way back in Apple II Plus days. Their second, M.U.L.E., is the first computer game that's a true rival to classic multiplayer board games like Monopoly and Risk. Their third, The Seven Cities of Gold, invented a whole new category: games played on a geographically and historically accurate dynamic map. Their work has already won them a wall full of "Best Game of the Year" awards. We think they're going to need a bigger wall.
