Maxwell Manor - Skull of Doom
Platform: Commodore 64
Gametype: Undefined
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In this action game with top-down and side-view sections, you play Professor Arabesque who has been sent by the Psychical society to rid the controlling influence of the Skull of Doom. Arabesque must jump and shoot through the Manor, to collect the treasures and use them to solve the mystery. When you die you enter a limbo room, in which one exit (randomly-selected by the game) restores Arabesque; the others result in death.

Every time you play, the bonus items are randomly placed, and the exact map layout is adjusted. There are over 1000 variations and ten skill levels. Much like today's FPS' there are vases to reload the gun and grant lives. They are reset at the beginning of each game hour.

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Description from the packaging:

It's midnight at Maxwell Manor...
There are bugs in the garden, blood spots in the front hall, and spiders downstairs... not your ordinary house! The bugs are glurks and wigglers, and they'll eat anything in their path (including you). The blood spots are poisonous. And the spiders are huge, and will go through walls just to meet you. And we haven't begun to tell you what the house can do.

Meet Professor Arabesque...
He's you. That is, you control him; and on behalf of the Psychical Society, your mission is simple: find the Skull of Doom that controls Maxwell Manor, and learn how to destroy it. The answers are somewhere in the house, and it'll take a fast man with a fast gun to find the answers. Of course, you and the professor will have some help. There are treasures to find, vases to give you bullets and lives, and some special objects like gold coins and crosses to pull you out of danger or send away the naties. Of course, you have to find them first before the nasties find you, but isn't that what life is all about?
Welcome to Maxwell Manor.

A solitaire game between you and your microcomputer unlike any before. More than 50 screens plugged full of challenge, danger and mystery. Over 100 variations combined with 10 skill levels equaling 1,000 different games.

Playing Time: Varies
Complexity Level: 6 on a scale of 1 (easy) to 10 (hard).
