Spindizzy
Platform: Commodore 64
Gametype: Undefined
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As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

Trivia

 The game's designer Paul Shirley did not learn than an Apple port had been made until the 2000s, and he never received any royalties for it. 

Awards

Happy Computer 
1986 - Best Dexterity Game of the Year
Issue 04/1987 - #7 Best Game in 1986 (Readers' Vote)
Power Play 
1987 - Best Atari XL Game '87

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Description from the packaging:

Space.
Time.
Energy.
There is a strange new dimension. A strange artificial world hanging in space.
You must guide your Geographic Environmental Reconnaissance Land Mapping Device, known as GERALD, across a three-dimensional illusion.
It's that simple.

There are 386 brightly-colored, multi-level scenes to explore. All hanging weightless in the vacuum of space.
Don't fall off- it takes too much energy.
Don't slow down- it takes too much time.
There are sparkling jewels which, when touched, will give you time and energy.
There are lifts between levels.
There are pyramids, mushrooms, trampolines, and lakes.
Inside the box is an inter-dimensional adventure.

Set it free.
