Dolphin Force  (Preview)
Platform: Commodore 64
Region: PAL
Gametype: Undefined
Release Year: 1988
Programmer: Falco Paul
Musician: Edwin Van Santen
_________________________

1988 Unknown
Status: Preview, Findability: 4/5

Coding: Falco Paul
Graphics: Unknown
Sound: Edwin Van Santen

---

This neat little Uridium clone was brought to my attention by Hein Holt, which has been around for a number of years.

This game is done by none other than Falco Paul, and is one of his earlier programming efforts, and a good one at that.

This seems to be a preview, although many elements of the game are there. There are no sound effects in the game itself.

It was about 70% complete before it was cancelled. The game was actually sent to an American company (whose name is not remembered at the moment), but in the end things never materialised.

The game was sadly cancelled due to the 20CC based work taking too much time, and the lack of a dedicated artist to work on the game’s graphics.

The game was to improve upon the Uridium game play and feature a whole host of cool new features. Sadly it was never to be.

This is about as good as it gets with regards to finding more of the game. Falco’s source code was all but lost many years ago. So this is another case closed. Check out Falco’s own words about his game in "Creator Speaks".

A great little Uridium clone which sadly never quite made it…

Case closed …

Contributions: Hein Holt, Falco Paul

---

Falco Paul speaks to GTW about Dolphin Force...

"I've got to confess that this was a game I did... it got to about 70% or so.

The game wasn't sold, although at some point I did have contact with an American software firm... unfortunately, I totally forgot the name of the company. I basically made the game (including graphics) on my own (although the music was by Edwin).

It was pretty much a complete rip-off from Uridium (I liked that game a lot). My main plan was to improve on Uridium gameplay and all cool new features. The game never got finished because the 20CC stuff took too much time.

Another big issue was the lack of a dedicated graphic artist...I coded most parts of the game in '86 or '87 or so (can't really remember).

Unfortunaltely, all off my source code (and comprehensive C64 disk collection) got dished by my nice brother after I was so nice to give it all to him..."

Falco Paul.

http://www.gamesthatwerent.com/gtw64/dolphin-force/
