Boom  (Brainstorm)
Platform: Commodore 64
Region: pal
Controller: joy
Genre: Shoot 'em Up, Horizontal
Gametype: Undefined
Release Year: 1991
Developer: Brainstorm Amazing Software
Publisher: Brainstorm Amazing Software
Players: 1
Programmer: Frank Hugenroth & Andre Hugenroth
Musician: Andre Hugenroth & Frank Hugenroth
_________________________

Katakis-alike shoot'em up-game by Brainstorm Software featuring 14 levels, amazing endmonsters and a huge extra-weapon-system. The game offers a one-player mode and 3 different two-player-modes.

This version by: DMAgic
SuperCPU Ramdisc-System

Boom is difficult -- the player ship and the collision boxes of the background are so big there's almost no room to dodge, from the first screen on there are indestructable enemies that reduce the safe area even further, and if you get past that, there's a glitch in the middle of the second screen that apparently kills you for no reason. 

The dev team blow their own trumpet on no less than 3 seperate credit sequences -- admittedly one of them, modeled after Ridley Scott's Alien, is really cool. 

They included plenty of cheats, the graphics are nice, there is both FX and music but still -- not for me.
ThunderBlade - 2007-09-08

Unknown but great game. In the higher levels it really beats Katakis. It's extremely hard to play, but the "flash" extra weapon rules!
