Stormbringer
Platform: Commodore 64
Gametype: Undefined
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Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.

As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.

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Magic-Knight series:

Stormbringer	1987	Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum
Knight Tyme	1986	Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Finders Keepers	1985	Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Spellbound	1985	Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum
