Falling
Platform: Commodore 64
Gametype: Undefined
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Probably the hardest game I've played all year, an average round for me in Falling lasts about 5 seconds despite my repeated attempts to work out the bouncing mechanics! The presentation is superb (as you'd expect from Saul) and it's clear that there's some smart design here for a one-button game, with the player trying to maintain their position between the top and bottom of the screen, but perhaps it's just a little too unforgiving? Or maybe I'm just being rubbish? Anyway, give it a go and see how you fare.



http://www.rgcd.co.uk/2014/12/rgcd-c64-cartridge-development.html#more
