Warship
Platform: Commodore 64
Gametype: Undefined
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Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.

"Warship: A Tactical Game of Surface Combat in the Pacific, 1941-45" -- Tag-lined title

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Description from the packaging:

A tactical game of surface combat in the Pacific, 1941-45. 

The "Kampfgruppe" of naval warfare. 

When SSI released Kampfgruppe, it was instantly hailed as the most realistic, detailed and playable simulation of armored warfare on the Eastern Front. It was considered one of the best wargames (if not the best!) on the subject matter. 

Warship promises to be the Kampfgruppe of surface naval warfare. 

Enough ships to satisfy the most avid gamer.
 Practically every warship that fought in the Pacific from 1941-45 is included in this game. You can choose from 79 classes of warships from the Allied (Dutch, British, U.S.) and Japanese fleet of battleships, heavy cruisers, light cruisers, destroyers and transports. Each ship (maximum of 20 per side at one time) comes historically rated for: number, size and turret armor of main and secondary guns; number and type of torpedo mounts; maximum speed; radar; flotation; belt armor; deck armor; and earliest year of availability. 

Japanese ships had powerful, long-range, and fast torpedoes, while the Allies boasted superior radar and damage control. 

Detail, accuracy, and realism.
 You set the course and speed, fire torpedoes, and choose "Ship" or "Division" command mode. In the former, you select targets for each ship. In the latter, your ships are grouped into divisions (up to nine at a time). You decide on line or parallel formation and give a general order to hold fire, fire guns, fire torpedoes, or open fire while the computer selects the targets. Collisions were a factor during the real war and are incorporated in this game. 

During combat, the computer keeps track of every single shell hit and calculates damage based on such factors as armor strength, location of hit, and penetration ability of each shell. Flooding, fire, and damage to the bridge, rudder, engines, radar and electrical systems are all part of the game. 

Unlike other naval wargames, damage control in this game can, through time, reduce the effects of fire, flooding, and rudder and electrical damage. 

Visibility is calculated by the computer, which takes into account distance, size of ship, and time of day (daylight, dawn/dusk, and nighttime). At night, a ship that is shooting or on fire will be more visible. 

Create your own ships or scenarios.
 If you don't want to "buy" historical ships, you have the option to modify ship data. Similarly, if you want to depart from the provided scenarios (three historical, one hypothetical), you can make up your own maps. In this way, you can create any possible Pacific surface engagement to suit your liking. 

During solitaire, the computer can direct either the Japanese or Allied side. 
 79 Ship classes including U.S., British, Japanese and Dutch ships that fought in the Pacific during World War II. 
 4 Historical scenarios and the ability to create any Pacific surface engagement. 
 Ability to create new maps and modify existing ship types. 
 Each ship rated for weapons, maximum speed, radar, flotation, belt armor, deck armor, and primary and secondary turret armor. 
 Specifies location and penetration ability of each shell hit. 
 Ability to save a game in progress for later play. 

Warship was designed by Gary Grigsby whose other works include SSI's Kampfgruppe, Carrier Force, War In Russia, and North Atlantic '86. 

Playing time: 30 Minutes to 2 hours.
 Advanced Level.
