Vectorball
Platform: Commodore 64
Gametype: Undefined
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This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.

The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.

Trivia

The 'flippy' edition of this game had the Spectrum version on one side, and the Amstrad CPC version on the other side. This is nothing unusual in itself as dozens of games used the cost-effective system, but on this one the Amstrad spec is written under a yellow strip, and the Spectrum details on an orange strip directly below it. This (presumably accidentally) contradicts a UK industry convention for budget cassette games of using yellow for Spectrum, orange for Amstrad, red for C64 and so on (ironically, a convention pioneered by Mastertronic themselves when they launched in 1984).
