One Man And His Droid
Platform: Commodore 64
Gametype: Undefined
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Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the Ramboids must be herded towards the teleport receptor in a particular order. As well as the droid's standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern designs become more complex and moving blocks create further problems.

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Description from the Packaging :

You have flown to the planet Andromadous with your droid to capture Ramboids, a male form of alien sheep. They only have an active life of 20 minutes so to teleport them back to Earth in a suitable form you will have to move fast. As time runs out you must control your droid up through the hundreds of free Ramboids to gain access to the cavern entrance. The left hand status panel will then show in which order the Ramboids have to be coerced into the teleport receptor, 4 or more Ramboids correctly installed will allow you to progress to the next cavern.

Being a bit stupid the Ramboids only move in a certain pattern, either up right bump, down left bump or vice versa.
The droid has three modes of operation as shown on the bottom of the control panel. A quick press of the fire button will alter mode from fly, to dig, to tunnelling. A long press will show the location of all the remaining Ramboids.
Tunnelling correctly is probably the most important skill required to succeed in capturing all the Ramboids in all 20 caverns
When you have another go the password system will allow you to start where you left off.
