Hunter Patrol
Platform: Commodore 64
Gametype: Undefined
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You are the pilot of an aircraft on a one man mission to destroy major enemy targets as well as destroy a number of installations. The game is viewed from a 3rd person perspective as you fly into the screen with the enemy sending planes and flak to stop you. You must fly as low as possible along the ground and destroy a set amount of installations and as you destroy these a gauge decreases. There are four types you must destroy and these include vehicles, radar stations and buildings. You can also fly to the top of the screen to destroy planes flying across the screen and if you touch a plane, installation or flak then you lose one of five lives.

Once the set number of installations have been destroyed then you can attempt to destroy the main target by flying as low as possible across the ground again. You fly towards the target firing your bullets until it passes past you. You get four attempts to destroy it and if you fail then you have to destroy the installations again before trying to destroy the target. Destroy the target and you receive an extra life and it's onto the next set of installations and target to destroy.

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Description from the packaging:

Hunter Patrol.

Guide your fighter across country to enemy targets, swoop down to knock out ground based forces which must be destroyed before you reach the target. Climb to shoot down enemy aircraft and increase your score but avoid the flak which will knock you from the sky.
When you have destroyed four types of ground defenses you reach the target and have one strafing run for each remaining life. Maximum damage will give you extra lives and allow you to move on to the next level.

Once again, you must shoot up the ground defenses before you can pass to the new target, but this time the game gets faster and the flak meaner.
Controls: Joystick in port 1.
Ad Infinitum.

Defend Earth from the largest array of aliens to invade our solar system. 256 different screens of aliens attacking information. Collide with fireballs for extra fuel but avoid the deadly asteroids. Dock with mothership for refueling.

Scoring: Aliens 50-600 points. Fireballs 90-180 points.
Bonuses: For shooting in order 300-2500 points. For shooting with economy 300-2500 points. Docking bonuses 200-2000 points. Watch your laser temperature; too hot and your ship will explode. Watch your fuel; if you run out you will be forced to self-destruct. Double points are rewarded when fuel status is critical.

Controls: Use joystick in either port.


http://www.mobygames.com/game/c64/hunter-patrol
