Crimson Crown
Alternative title: Transylvania II: The Crimson Crown
Platform: Commodore 64
Gametype: Undefined
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In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good’s death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land. 

As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles.

Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard’s castle to underground caverns. 

Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles.

Trivia

The game starts out as interactive fiction with graphics; to turn off the graphics, hit ENTER on a blank line. (On a true 4.77MHz/CGA machine, the speed of the switch from graphics to text mode is extremely impressive--it's instantaneous.)

Alternate Titles
"Transylvania II: The Crimson Crown" -- Full title
"Further Adventures in Transylvania" -- Subtitle

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Description from the packaging:

A spine-tingling illustrated interactive novel written and illustrated by Antonio Antiochia. Their Royal Highnesses, Prince Erik and Princess Sabrina, and I, Chamberlain Mikhail, implore you to aid our kingdom. A murderous Vampyr terrorizes the land of Wallachia and plots to overthrow the rightful heir to the throne, Crown Prince Erik. The Vampyr has in his possession The Crimson Crown, which he stole from His Majesty, King John The Good. The crown possesses great magical powers, as yet unknown to Vampyr. Should he learn them and the means to employ them, the kingdom is most certainly doomed. Prince Erik and Princess Sabrina will accompany you, if you should decide to help save this land and its people. I must warn you, this will be a dangerous adventure! The Vampyr is treacherous and will do all in his power to destroy you and your Royal companions. Enter a whole new world inside your computer as you become the main character in a Comprehend interactive novel. Your computer describes where you are, objects at that location, and possible exits. You control the outcome of the story by typing in all actions, such as "Go north and climb the three," or "Take the shovel and inspect it carefully." Your computer shows you the results of all actions. Explore and interact with the unknown world inside your computer to unravel the plot... but be careful, or your novel may have an undesired ending!

Comprehend is the program that allows you to communicate with your computer using full sentences in plain English. The Graphics Magician program makes it possible to put hundreds of detailed illustrations into each novel. Together, they have created a brand new world inside your computer. About the author. Antonio Antiochia- Antonio is a part fiction-writer, part computer artist. His first work, the highly acclaimed Transylvania, started as an all text-adventure. Then he discovered The Complete Graphics System, and Penguin discovered Antonio's graphics. With a copy of The Graphics Magician, Antonio performed magic to create the world of Transylvania. Now, three years later, the adventure continues...
