Jukebox - Gold Record Race
Alternative title: Gold Record Race  (Maxion)
Platform: Commodore 64
Gametype: Undefined
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HE OBJECT OF THE GAME 

Create as many gold records as possible in the least amount of time. 

Create gold records by moving your dancing shoes onto a flashing 
gold square at the right time. Each time you make a gold record, 
you earn a gold coin, Gold coins are used to play more songs and 
buy more time on the dance floor Your score is measured by the 
number of gold coins you have at the end of the game- 

MOVING YOUR DANCING SHOES 

Use the joystick to point your shoes in the direction you want to 
go (you may move diagonally). Press the joystick button to jump to 
[he next square. 

In two player games, you must alternate jumps. Your shoes will flash 
when it is your turn. Coordinate your steps or you will lose rime. 

RECORD KEEPING 

Your score is indicated at rhe bottom of the screen by the 
number of coins you have. The amount of time left before the 
game ends or before a coin is taken to continue the game is 
indicated by the music meter (vertical bar) on the right of the 
screen. 



MAKING RECORDS 

When you dance onto an empty square, a small record appears. 
Each time you land on a record it grows in size. Records will grow 
from small to medium to large and, in some cases, to gold. When 
you jump onto a record that has reached its largest size, it 
disappears unless it is in a flashing square. Then it becomes a gold 
record. 

You can only jump onto a record that is the same size or smaller 
than the one you jump from. You cannot jump onto a larger 
record. So look before you leap or you might get trapped. 

ONE-PLAYER GAME 

If all the records around you are larger than the one you are on, 
you become trapped and the game ends. 

TWO PLAYER GAME 

If you become trapped, your record will grow larger each time 
your opponent moves. Your record increases in size until you can 
move again. 

GOLD RECORDS 

Records in flashing squares turn gold when you make them 
reach their largest size. Gold records will stay on the screen until 
the end of the game. 

Whenever a record turns gold, an empty square will start 
flashing— another chance to make a gold record. Make sure to leave 
empry squares so that flashing gold squares can appear. 

In a two-player game, if there are no flashing gold squares, one 
player needs to create an empty square. Jump onto a large record 
that is not in a flashing square. An empty square will appear and 
start flashing. 



THE MUSIC METER 

When you make a record turn gold, you win a gold coin. A music 
meter at the right of the screen times your moves. When you run 
out of the time the jukebox will automatically take one of your 
coins to buy more time. If you run out of time and coins the game 
ends. 

OPTIONS 

To play again: Press the RETURN key or the Fl key. 

To change the number of players: Press the F3 key. 

To pause during the game: Press the F7 key. 

Press the F7 key again to continue.
